Baikenfs Normals

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

8

1.4

cC‚i‚q

5

2

6

+2

H/LEF

1

-

‚j

14

1.4

C‚i‚q

8

5

6

+1

H/LEF

2

-

Close ‚r

28

2.6

C‚i‚q

9

2

11

+1

H/LEF

3

-

Far ‚r

30

2.6

C‚i‚q

9

6

8

}0

H/LEF

3

-

‚g‚r

48

3.8

C‚q

10

1

24

-6

H/LEF

5

-

Dust

20

2.6

‚q

25

2

26

-9

HEF

3

-

6‚o

15,25

2.6

C‚i‚q

8

6(2)4

9

-3

H/LEF

1,2

1`13‚e Invincibility above the knees.

6‚j

24

3.8

C‚q

12

9

6

+2

H/LEF

4

1`11‚e Invincibility to throws. Staggers on CHiMax: 43‚ej.

6‚g‚r

56

3.8

C‚i‚q

14

8

28

-17

H/LEF

5

-

2‚o

8

1.4

cC‚q

6

3

7

}0

H/LEF

1

 Prorates 80“.

2‚j

12

1.4

C‚q

5

5

6

-1

LEF

1

 Prorates 80“.

2‚r

32

2.6

C‚q

11

3

9

+2

H/LEF

3

-

2‚g‚r

18*3

2.6

‚q

15

4(2)6
(2)2

8

+4

H/LEF

3

1st/2nd hit suck them in.1`3 hits staggeriMax: 24‚ej.

2D

30

2.6

C‚i‚q

8

9

13

-8

LEF

3

 Prorates 70“.

‚i‚o

10

1.4

C‚q

5

8

10

-

HEA

1

-

‚i‚j

18

1.4

C‚i‚q

7

8

12

-

HEA

3

 Floats on ground hit, Untechable for 28‚e.

‚i‚r

32

2.6

C‚q

8

7

19

-

HEA

3

-

‚i‚g‚r

40

2.6

C‚q

15

till landing

till landing

-

HEA

5

-

‚i‚c

50

2.6

‚q‚e

12

3

26
landing
6

-

HEA

4

 Wall bounces , Untechable for 45‚e.

Ground Throw

60

-

-

-

-

-

-

-

-

Throw range: 45 Pixels. Knockdown. Forced Proration: 50“.

Air Throw

60

-

-

-

-

-

-

-

-

Throw range: 110 Pixels. Knockdown. Forced Proration: 50“.

‚c‚`‚`

25

2.6

‚i‚q

6

7(2)3

6

-4

any

3

1`17‚e Fully invincible.19`20‚e Invincibility to throws. Wall bounces ,
On ground hit, Untechable for 28
‚e. JCable on 15F. Prorates 50“.



Baikenfs Specials/Supers

Name

Command

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

Tatami Gaeshi

236{‚j

40
i20j

2.5/1.2

‚e

15

17

14

-4

any

3

Floats if it his during first 6 active frames. Untechable for 30‚e.
20 damage if hit occurs after first 6 frames.

Tatami disappears instantly when Baiken gets hit.

Tatami Gaeshi
imidairj

(midair only)

236{‚j

40
i20j

2.5/1.2

‚e

19

-

landing 14

-

any

3

Floats if it his during first 6 active frames. Untechable for 30‚e.

20 damage if hit occurs after first 6 frames.
Tatami disappears instantly when Baiken gets hit.

Youshijin

(while blocking)
412
{‚o

12

1.5/3.6

‚q

13

6

22

-18

H/LEF

1

 total: 40‚e. 1`5‚e Fully invincible.6`15‚e Invincibility above the knees.

Floats on air hit, Untechable for 46‚e. Knockdown on CH. Prorates 70“.
Attack is level 3 on hitiFrame adv: -13‚ej.

Input for command starts during blockstun hitstop.

Mawarikomi

(while blocking)
412
{‚j

-

3.8/-

‚e

-

-

 total: 28

-

-

-

1`5‚e Fully invincible.6`16‚e Invincibility to strikes.

Input for command starts during blockstun hitstop.

Sakura

(while blocking)
412
{‚r

30

2.3/5.4

‚q‚e

17

2

33

-16

H/LEF

5

1`5‚e Fully invincible.6`19‚e Invincibility to strikes.

On ground hit Knockdown on CH.

Input for command starts during blockstun hitstop.

Suzuran

63214{‚j

-

1.5/2.4

-

-

-

 total: 28

-

-

-

4`25‚e high autoguard. While autoguarding, hit stop is 2F shorter than a usual hit.

Yousanzen

(midair only)

623{‚r

44

1.0/4.8

‚q

6

12

13
landing 11

-11

HEA

3

1`3‚e Fully invincible.4`5‚e Invincibility to throws. Floats, Untechable for 28‚e.
In CH state during recovery (13 frames in air).

Fastest possible Yousanzen (TK, as low to the ground as possible) startup is 9‚e.
Recovers crouching during landing recovery.

Kabari

41236{‚g‚r

12

2.0/4.8

‚q

21

11

14

+2

any

4

Staggers iMax: 33‚ej. On hit or block, opponent is sucked in.

Tetsuzansen

During Kabari
‚r

36,15

2.0/9.6

‚q‚e

12

3

16

-17

H/LEF

4

1`5‚e Fully invincible.6`12‚e Invincibility to strikes. 1st hit Forced Proration: 90“,
Knockdown on ground hit,
on air hit: Untechable for 45‚e.

2nd hit untechable for 32‚e, Forced Proration: 80“.

Tsurane Sanzu

Watashi

236236{‚r

60*3

-

‚q

7+1

6(12)6
(13)3

22

-6

H/LEF

5

1`9‚e Invincibility to strikes.On air hit: Untechable for 40‚e.
Dizzy modifier is 1st hit: x0,   2nd hit x0.5,   3rd hit: x1.

Baku:Sakura

(while blocking)
463214
{‚o

10

-

‚q

6+9

3

40

-24

H/LEF

5

1`5‚e Fully invincible.6`41‚e Invincibility to strikes. Staggers iMax: 85‚ej.
 Untechable for 60‚e. Forced Proration: 50
“.
Effect of seal is opponent cannot jump or dash.

Input for command starts during blockstun hitstop.

Baku:Tsuki

(while blocking)
463214
{‚j

10

-

‚q

6+9

3

40

-24

H/LEF

5

1`5‚e Fully invincible.6`41‚e Invincibility to strikes. Staggers iMax: 85‚ej.
 Untechable for 60‚e. Forced Proration: 10
“.
Effect of seal is all hits become CH, Prorates 75“.

Input for command starts during blockstun hitstop.

Baku:Tsuru

(while blocking)
463214
{‚r

10

-

‚q

6+9

3

40

-24

H/LEF

5

1`5‚e Fully invincible.6`41‚e Invincibility to strikes. Staggers iMax: 85‚ej.
 Untechable for 60‚e. Forced Proration: 10
“.Dizzy modifier x0.

Effect of seal is opponent cannot block (including FD) next attack,

Prorates 50“.

Input for command starts during blockstun hitstop.

¨Follow up ‚o

During Baku

‚o

15

-

‚q

15

-

-

+10

-

4

Listed +/- is on a standing hit. Untechable for 80‚e.

¨Follow up ‚j

During Baku

‚j

10,10

-

‚q

12

-

-

+5

-

4

Listed +/- is on a standing hit. 2nd hit on air hit slams opponent to floor,
 Untechable for 40
‚e.

¨Follow up ‚r

During Baku

‚r

20

-

‚q

15

-

-

+5

-

5

Listed +/- is on a standing hit . 2nd hit on air hit slams opponent to floor,
 Untechable for 40
‚e.

¨Follow up ‚g‚r

During Baku

‚g‚r

24

-

‚q

8

-

-

-

-

5

 Knockdown.

¨Follow up ‚c

During Baku

‚c

5*7

-

‚q

9

-

-

-

-

3

 Knockdown.

Garyou Tensei

IK mode only
236236
{‚g‚r

Fatal KO

-

-

7+10

70

6

-9

any

-

1`12‚e Fully invincible.13‚e Invincibility to strikes.
IK mode activation time: 64
‚e.

 

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