Dizzyfs Normals

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

10

1.4

cC‚i‚q

5

2

12

-4

H/LEF

1

-

‚j

16

2.6

C‚i‚q

7

4

14

-4

H/LEF

3

-

Close ‚r

24

2.6

C‚i‚q

5

2

11

+1

H/LEF

3

Dizzy modifier x2.

Far ‚r

20*5

2.6

C‚q

8

2*4,6

12

-4

H/LEF

3

4th hit staggers (max 35‚ejB

‚g‚r

40

3.8

C‚q

13

6

15

-4

H/LEF

4

-

Dust

20

3.8

C‚q

27

14

15

-12

HEF

3

Dizzy modifier x1.5.

6‚o

26

2.6

C‚q

11

4

19

-9

H/LEF

3

1`14‚e Upper body invincibility . Knockdown on CH.

6‚g‚r

38*2

3.8

C‚i‚q‚e

18

9,3

29

-13

H/LEF

5

-

2‚o

8

1.4

cC‚q

6

3

9

-2

H/LEF

1

Prorates 70“B

2‚j

18

2.6

C‚q

6

4

9

-1

LEF

2

Prorates 70“B

2‚r

28

2.6

C‚i‚q

7

3

22

-11

H/LEF

3

-

2‚g‚r

44

3.8

C‚q‚e

8

4

38

-23

H/LEF

5

Dizzy modifier x1D5. Knockdown on ground hit.
Ground bounces on CH. Untechable time
90‚eB

2D

46

3.8

‚q‚e

12

3

31

-15

LEF

5

9`26‚e low profile. 27`37‚e invincible except for feet.

‚i‚o

12

1.4

cC‚i‚q

6

2

10

-

HEA

1

prorates 90“B

‚i‚j

16

2.6

C‚q

4

12

12

-

HEA

2

-

‚i‚r

28

2.6

C‚i‚q

9

4

16

-

HEA

3

-

‚i‚g‚r

42

3.8

C‚q

10

4

28

-

HEA

5

-

‚i‚c

30,40

3.8

C‚q

10

9,3

15
landing+5

-

HEA

4

FloatsA1st hit F22‚eA2nd hit F26‚eB

Ground Throw

50

-

-

-

-

-

-

-

-

Knockdown. Forced proration 50“BThrow range: 49 pixels.

Air Throw

60

-

-

-

-

-

-

-

-

Wall bounces . Forced proration 50“BThrow range: 110 pixels.

‚c‚`‚`

25

2.6

‚q

11

2

23

-11

any

3

1`12‚e Fully invincible B21`35‚e Upper body invincibility B
13`32‚e Invincible to throws. Wall bounces B
On ground hit,
untechable time 28‚eBProrates 50“B




Dizzyfs Specials

Name

Command

Damage

TG

‘‚b‘

Startup

Active

Recovery

+/-

Block

Lv

Notes

Scythe A

236{‚r

20*3

2.0/1.2

‚e

32

49

Total: 54

+8

any

1

Past frame 28, scythe will be released, even if Dizzy is hit.

Scythe B

623{‚r

20*3

2.0/1.2

‚e

32

62

Total: 51

+11

any

1

Past frame 28, scythe will be released, even if Dizzy is hit.

Ice block

236{H‚r

55

2.5/1.2

‚e

14

8

42
Total: 63

-23

any

3

Floats on hitAUntechable time Normal hit: 40‚eA
CH: 160 F. Dizzy modifier x0.25.
Forced proration
85“B

Spear

421 + S

25,55

2.5/1.2

-

22

18

Total: 37

-

any

3,2

Hold down button to delay attack imax: 118 FjA
18‚e for spike to move into charged position.

1st hit floats on hit, untechable time 30‚eB
2 hit fastest release time is 55‚e. Spear disappears if Dizzy gets hit.

Bite fish
(P)

214 + P

25*3

1.0/1.2

-

47`

3(X)3(X)

Total: 36

-

any

1

Startup time for fish to start biting, and time between bites

is distant dependent. Fish disappears after 20F during 3rd bite

or if Dizzy/Fish gets hit.

Bite Fish

(K)

214 +‚j

25*2

1.0/1.2

-

50`

3(X)3

Total: 36

-

any

1

Startup time for fish to start biting, and time between bites

is distant dependent. Fish disappears after 29F during 2nd bite,

or if Dizzy/Fish gets hit.

Laser Fish
(High)

214 +‚r

45

1.0/1.2

-

73

40

Total: 41

-

any

3

Too lazy to translate. Fish disappears if it or Dizzy gets hit.

Laser Fish
(Low)

214 +‚g‚r

45

1.0/1.2

-

73

35

Total: 36

-

any

3

Too lazy to translate. Fish disappears if it or Dizzy gets hit.

Bubble

P

(midair) 214 + P

-

2.0/-

-

-

-

Total: 22

-

-

-

Dizzy is in CH state till end of moveBBubble appears on 9FB
Bubble floats for 159F.
After popping a bubble, you must wait

at least 33 frames before you can create another.

Bubble
K

(midair) 214 + K

-

2.0/-

-

-

-

Total: 22

-

-

-

Dizzy is in CH state till end of moveBBubble appears on 9FB
Bubble floats for 159F.
After popping a bubble, you must wait

at least 33 frames before you can create another.

Bubble
S

(midair) 214 + S

-

2.0/-

-

-

-

Total: 22

-

-

-

Dizzy is in CH state till end of moveBBubble appears on 9FB
Bubble floats for 159F.
After popping a bubble, you must wait

at least 33 frames before you can create another.

Bubble

Explosion

-

45

-/1.2

-

13

4

-

-

any

4

Floats on hit. Untechable time 36‚eB

Imperial Ray

632146{‚r

40*n

-

‚e

7+0

6(4)*n

Total: 32

-

any

3

5`7‚e Invincibility to strikes BFloats on hit, Untechable time 90‚eB
Dizzy modifier x
0D5. Flames disappear if Dizzy gets hit.

Necro gets Angry

34123646{‚o

34*8

-

-

9+4

20

14

-

Unblockable

-

Knockdown. 1`9‚e Fully invincible. 10`14‚e Invincibility to strikes.

Gamma Ray

64641236{‚g‚r

13*5,
12*32

-

-

16+7

6(24)6
(51)43

-

-31

any

5

Knockdown. 1 hit Base proration 200“B
Dizzy modifier x
0. Dizzy falls down (airborne then knocked down)

At the end of the attack.

 

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