I-no@Normals Frame Data

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

12

1.4

cC‚i‚q

4

4

6

}0

H/LEF

1

-

‚j

20

2.6

C‚i‚q

7

7

12

-7

H/LEF

2

-

Close ‚r

34

2.6

C‚i‚q

6

2

12

}0

H/LEF

3

-

Far ‚r

18,22

2.6

C‚q

13

6(10)4

17

-1

H/LEF

4,1

1st hit Wall bounces on CH, untechable for 80‚e.
2nd hit floats, untechable for 25‚e. 2nd hit Forced Proration: 50
“,
2nd hit cannot be cancelled into specials/supers.

‚g‚r

43

3.8

C‚i‚q

13

4

18

-3

H/LEF

5

11`18‚e Invincibility around the feet.

Dust

15

2.6

‚q

25

12

7

-5

HEF

3

-

6‚o

32

3.8

C‚q

9

3

21

-10

H/LEF

3

1`4‚e Upper body invincibility. 5`11‚e Invincibility above the knees. Knockdown on ground hit.

6‚g‚r

65

3.8

‚q

21

8

17

-6

H/LEF

5

 On ground hit causes blowback.
Staggers on CHi2nd hit Max: 47‚ej.

2‚o

10

1.4

cC‚q

5

2

6

+2

H/LEF

1

 Prorates 80“.

2‚j

15

2.6

C‚q

5

2

8

}0

LEF

1

5`8‚e low profile. Prorates 75“.

2‚r

28

2.6

C‚q

9

2

23

-11

H/LEF

3

-

2‚g‚r

35

3.8

C‚q

11

2

11

+6

H/LEF

5

-

2D

26

2.6

C‚q

11

3

18

-7

LEF

3

-

‚i‚o

18

1.4

C‚q

5

5

12

-

HEA

1

-

‚i‚j

13

2.6

C‚q

5

12

27

-

HEA

2

 Prorates 90“.

‚i‚r

23

2.6

C‚i‚q

8

6

23

-

HEA

3

-

‚i‚g‚r

35

2.6

C‚q

12

6

61

-

HEA

3

 Blows back, untechable for 21‚e.

‚i‚c

40

2.6

C‚i‚q

16

5

20
landing 8

-

HEA

3

 Floats, untechable for 18‚e on NH, 60‚e on CH. Prorates 80“.

Ground Throw

60

-

‚e

-

-

-

-

-

-

Knockdown. Forced Proration: 40“. Throw Range: 45 Pixels.

Air Throw

60

-

-

-

-

-

-

-

-

 Wall bounces, untechable for 60‚e. Forced Proration: 50“.
 Throw Range: 120 Pixels.

‚c‚`‚`

25

2.6

‚q

11

3

25

-14

any

3

1`13‚e Fully invincible.14`33‚e Invincible to throws. Wall bounces.
 On ground hit  untechable for
28‚e. Prorates 50“.



I-no Specials/Supers

Name

Command

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

Taiboku wo

Sasuru Te
‚r

41236{‚r

40

2.0/7.2

‚q

20

2

17

}0

LEF

5

3`19‚e low profile.6`15‚e Invincible to throws. Staggers (Max: 35‚e).
On air hit, untechable for
28‚e. Considered to be crouching till end of the active frames.

Taiboku wo

Sasuru Te
‚g‚r

41236{‚g‚r

40

2.0/7.2

‚q‚e

28

2

16

+1

LEF

5

5`27‚e Invincibility above the knees. 11`23‚e Invincible to throws. Staggers(Max: 35‚e).
On air hit, untechable for
28‚e. Considered to be crouching till end of the active frames.

Kouutsu Onkai

214{‚o

12,
12*0
`5

2.5/1.2

‚e

19

-

Total: 50

-11

any

1,2*5

Note can be controlled to a certain extent to move up/down using the joystick. The
number of hits increases as time passes up to a max of 5 hits.

Projectile disappears if I-no gets hit.

Kouutsu Onkai
iA
’†j

(midair)
214
{‚o

12,
12*0
`5

2.5/1.2

‚e

13

-

landing 6

-

any

1,2*5

Note can be controlled to a certain extent to move up/down using the joystick. The
number of hits increases as time passes up to a max of 5 hits.

Projectile disappears if I-no gets hit.
For fastest possible air note (TK), startup: 16‚e, Total: 44‚e.

Kyougen Jikkou
‚o

(midair)
236
{‚o

40

2.0/4.8

‚q

13

Till landing

landing 15

}0

HEF

3

On air hit  untechable for 36‚e. On block or hit, I-no bounces off the opponent.
After 8 frames of the bounce back motion, I-no can cancel into either an air dash

or special/super move. *1,*2

Kyougen Jikkou
‚j

(midair)
236
{‚j

50

2.0/4.8

‚q

13

Till landing

landing 12

+1

HEF

3

Knockdown on ‚b‚g. On ground hit knocks down. On air hit slams them to the floor.
Floor bounces on CH, untechable for 36
‚e.*1,*2

Kyougen Jikkou
‚r

(midair)
236
{‚r

50

2.0/4.8

‚q

13

Till landing

landing 14

-1

HEF

3

Knockdown on CH. On ground hit knocks down. On air hit slams them to the floor.
Floor bounces on CH, untechable for 36
‚e.*1,*2

Kyougen Jikkou
‚g‚r

(midair)
236
{‚g‚r

20*3

2.0/4.8

‚q‚e

10

32

landing 10

-

any

3

 Floats, untechable for 28‚e.*2

Chemical Love

(horizontal)

632146{‚j

45

2.5/1.2

‚e

11

11

12+
landing 8

+3

any

5

Airborne from 1F on. Floats, untechable for 20‚e. In CH state till landing.
Attack will execute even if I-no is hit after frame 9.

Chemical Love

(horizontal)(air)

(midair)
632146
{‚j

45

2.5/1.2

‚e

11

11

landing 8

-

any

5

 Floats, untechable for 20‚e. In CH state till landing.
Attack will execute even if I-no is hit after frame 9.
Startup: 14‚e,Total: 42‚e, Frame adv.:  +5‚e, for lowest possible chemical love. (TKfd)

Chemical Love

(Vertical)

632146{‚r

45

2.5/1.2

‚e

11

11

11+
landing 13

-1

any

5

Airborne from 1F on. Floats, untechable for 30‚e. In CH state from 1`21‚e.
Attack will execute even if I-no is hit after frame 9.

Chemical Love

(Vertical)(air)

(midair)
632146
{‚r

45

2.5/1.2

‚e

11

11

landing 8

-1

any

5

Floats, untechable for 30‚e. In CH state from 1`21‚e.
Attack will execute even if I-no is hit after frame 9.

Respect

6{‚r‚s‚`‚q‚s

2

-/4.8

‚q

174

3

32

-25

any

1

Cancellable into any action other than blocking after 18F.

Madogawa

Desperate

632146{‚g‚r

46*3

-

-

7+2

20

10

+1

any

3

1`13‚e Invincible to Strikes. Causes blow back, untechable for 120‚e.

Genkai Fortissimo

(midair)
2363214
{‚r

50*3

-

-

7+0

6

Till landing

-

any

4

1`7‚e Invincible to Strikes. Floats on ground hit, untechable for 28‚e.
In CH state till landing. Dizzy modifier x0.

Rensho Yuigon

IK mode only
236236
{‚g‚r

Fatal KO

-

-

7+8

3

32

-25

any

-

IK mode activation: 76‚e. 4`17‚e Invincible to Strikes.

 

*1EEEListed +/- is for lowest possible air hit. (dive hits as deep as possible)
*2EEEHold down the button delay the attack, up to a max of 60F.

 

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