Jam Normals Frame Data

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

12

1.4

cC‚i‚q

3

3

4

+3

H/LEF

1

-

‚j

12

2.6

C‚q

5

4

6

+2

LEF

2

 Prorates: 90“.

Close ‚r

34

2.6

C‚i‚q

6

8

12

-6

H/LEF

3

-

Far ‚r

34

2.6

C‚i‚q

6

5

10

-2

H/LEF

3

-

‚g‚r

24*3

3.8*3

C‚q

13

3(3)3
(3)3

15

+1

H/LEF

4,4,5

25`33‚e Low profile. Forces opponent to crouch on hit.

Dust

28

2.6

‚q

22

4

12

-2

HEF

3

-

6‚o

18*2

2.6

C‚q

9

1(10)3

12

+2

H/LEF

3,4

1`9‚e Invincibility above the knees. 10`22‚e Upper body invincibility.
Staggers on CH i1st hit, Max:
41‚eE 2nd hit, Max: 45‚ej.

6‚j

16,26

2.6

C‚i‚q

6

4(6)8

20

-11

H/LEF

3

Forces opponent to stand.

6‚g‚r

30*2

3.8

‚q

5

2(2)4

15+
landing 6

-6

any

5

5`27‚e Airborne.5‚e` Lower body invincibility.
Auto jump install.

2‚o

6

1.4

cC‚q

4

2

4

+4

H/LEF

1

 Prorates: 90“.

2‚j

8

1.4

cC‚q

5

3

9

-2

LEF

1

 Prorates: 80“.

2‚r

26

2.6

C‚q

6

5

9

}0

H/LEF

3

Staggers on CHiMax: 39‚ej. Prorates: 80“.

2‚g‚r

20*2

3.8

C‚q

9

4,4

25

-12

H/LEF

4

-

2D

28

2.6

C‚i‚q‚e

6

4

16

-6

LEF

3

-

‚i‚o

11

1.4

cC‚q

5

4

16

16

HEA

1

-

‚i‚j

14

1.4

C‚q

5

8

11

11

HEA

1

-

‚i‚r

28

2.6

C‚i‚q

4

5

9

9

HEA

3

Floats. untechable for 17‚e.

‚i‚g‚r

35

2.6

C‚q

7

10

16

16

HEA

3

-

‚i‚c

16,28

2.6

C‚q

7

3(4)6

16+
landing 4

16

HEA

3

2nd hit Floats, untechable for 24‚e.
2nd hit Wall bounces on CH, untechable for
60‚e.

Ground Throw

85

-

‚q‚e

-

-

-

-

-

-

Floats, untechable for 22‚e. Throw Range: 43 Pixels. During her throw:

After launch: Forced Prorate: 70“. After Jam kicks, Forced Prorate: 50“.

Air Throw

60

-

-

-

-

-

-

-

-

Untechable for 35‚e. Forced Prorate: 50“. Throw Range: 110 Pixels.

‚c‚`‚`

20

2.6

‚q

13

6

12

-4

any

3

 Total: 30‚e. 1`18‚e Fully invincible. 19`27‚e Invincible to throws.
 Knockdown on ground hit. Prorates: 50
“.



Jam Specials/Supers

Name

Command

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

Asanagi no Kokyuu

Ryuujin

22{‚j

-

-

-

-

-

 Total: 64

-

-

-

After 64‚e, Jam gets the charge stock, even if she gets hit. Max of 3 stocks.

Asanagi no Kokyuu

Gekirin

22{‚r

-

-

-

-

-

 Total: 68

-

-

-

After 68‚e, Jam gets the charge stock, even if she gets hit. Max of 3 stocks.

Asanagi no Kokyuu

Kenroukaku

22{‚g‚r

-

-

-

-

-

 Total: 61

-

-

-

After 61‚e, Jam gets the charge stock, even if she gets hit. Max of 3 stocks.

Ryuujin

236{‚j

58

2.5/8.4

‚q

17

6

31+
landing 11

-29

H/LEF

5

Recovers crouching upon landing. 1`4‚e Invincibility to strikes. 7`8‚e Low profile. 9‚e` Airborne.
Floats, untechable for
22‚e. Wall bounces on CH, untechable for 44‚e.
*1

Air Ryuujin

(midair)

236{‚j

59

2.0/7.4

‚q

9

6

Landing 11

-

any

5

Recovers crouching upon landing. Has a minimum air height requirement. Floats, untechable for 22‚e.
Wall bounces on CH, untechable for
44‚e.

*1

RyuujiniFollowupj

During Gekirin or Kenroukaku
236
{‚j

25

0.0/1.2

‚q

9

6

Landing 14

-

any

5

 Recovers crouching upon landing. Has a minimum air height requirement. Floats, untechable for 22‚e.
Wall bounces on CH, untechable for
44‚e.

*1

RyuujiniChargedj

236{‚j

70

2.5/8.4

‚q

16

16

19+
landing
13

-

H/LEF

5

 Recovers crouching upon landing.1`4‚e Invincibility to strikes.7`8 Low profile.9`16 Invincibility to strikes.
9
‚e` Airborne. 9‚e uses Kick charge stock. Floats, untechable for 75‚e.
Wall bounces on CH, untechable for
150‚e. *1

Air RyuujiniChargedj

(midair)

236{‚j

69

2.0/7.2

‚q

11

16

Landing 13

-29

any

5

 Recovers crouching upon landing.1`8‚e Invincibility to strikes.

Uses charge stock on 1F. Knockdown, untechable for 75‚e.
Wall bounces on CH, untechable for
150‚e.*1
 Has a minimum air height requirement.

Ryuujin

iChargedEFollowupj

During Gekirin or Kenroukaku

236{‚j

44

0.0/1.2

‚q

11

16

landing 15

-

any

5

 Recovers crouching upon landing.1`8‚e Invincibility to strikes. Uses charge stock on 1F.

Knockdown, untechable for 75‚e. Wall bounces on CH, untechable for 150‚e.
 Has a minimum air height requirement. *1

Gekirin

214{‚j

40

2.5/4.8

‚q

19

13

3+
landing 10

-9

HEA

3

 Recovers crouching upon landing.4‚e` Airborne. Floats on ground hit, untechable for 28‚e. *1

Air Gekirin

(midair) 214{‚j

30

1.5/4.8

‚q

16

13

landing 10

-

HEA

3

 Recovers crouching upon landing. Floats on ground hit, untechable for 28‚e. *1

GekiriniFollowupj

During Ryuujin or Kenroukaku

214{‚j

16

0.0/4.8

‚q

17

13

landing 16

-

HEA

1

 Recovers crouching upon landing.1‚e` Airborne. Floats on ground hit, untechable for 28‚e. *1

GekiriniChargedj

214{‚j

32*3

2.5/4.8

‚q

18

3,4,6

4+
landing 10

-6

HEA

3

 Recovers crouching upon landing.1`5‚e Invincibility to strikes.4‚e` Airborne.4‚e uses Kick charge stock.
 Floats, untechable for
75‚e. *1

Air GekiriniChargedj

(midair) 214{‚j

28*3

1.5/4.8

‚q

15

3,4,6

landing 10

-

HEA

3

 Recovers crouching upon landing. Uses charge stock on 1F.Floats, untechable for 75‚e.
 Has a minimum air height requirement. *1

Gekirin

iChargedEFollowupj

During Ryuujin or Kenroukaku
214{‚j

24*3

0.0/4.8

‚q

12

3,4,6

landing 16

-

HEA

3

 Recovers crouching upon landing.1‚e` Airborne.Uses charge stock on 1F.
Floats, untechable for
75‚e. *1

Kenroukaku

623{‚j

14*5

2.5/2.4

‚q

7

4,4,5,10

21+
landing 6

-36

H/LEF

3

 Recovers crouching upon landing. Dizzy modifier x0D38. 1`6‚e Invincibility to strikes.3` Airborne.
Floats, untechable for
22‚e. *1

Air Kenroukaku

(midair)

623{‚j

12*5

1.5/2.4

‚q

5

4,4,5,10

landing 6

-

any

3

Recovers crouching upon landing. 3`4‚e Invincibility to strikes.Floats, untechable for 22‚e.
Dizzy modifier x
0D375. Has a minimum air height requirement. *1

KenroukakuiFollowupj

During Ryuujin or Gekirin
623{‚j

8*3

0.0/2.4

‚q

5

4,4,5,10

landing 16

-

any

3

Recovers crouching upon landing. 3`4‚e Invincibility to strikes.Floats, untechable for 22‚e.
Dizzy modifier x
0D375. Has a minimum air height requirement. *1

KenroukakuiChargedj

623{‚j

15*8

2.5/2.4

‚q

7

2*8

23+
landing 6

-34

H/LEF

3

 Recovers crouching upon landing.1`13‚e Invincibility to strikes.3‚e` Airborne. Dizzy modifier x0D25.
3‚e uses Kick charge stock.Floats, untechable for
75‚e.*1

Air Kenroukaku

iChargedj

(midair)

623{‚j

16*8

1.5/2.4

‚q

5

2*8

landing 6

-

any

3

 Recovers crouching upon landing.1`11‚e Invincibility to strikes.3‚e` Airborne. Dizzy modifier x0D25.
Uses charge stock on 1F. Floats, untechable for
22‚e
 Has a minimum air height requirement. *1

Kenroukaku

iChargedEFollowupj

During Ryuujin or Kenroukaku
623{‚j

14*8

0.0/2.4

‚q

5

2*8

landing 16

-

any

3

Hit stop: 6F. Recovers crouching upon landing.1`11‚e Invincibility to strikes.1‚e` Airborne.
Uses charge stock on 1F. Floats, untechable for
22‚e.
 Dizzy modifier x0D25. Has a minimum air height requirement. *1

Bakushuu

(Burst Rush)

236{‚r

-

2.0/-

-

-

-

 Total: 46

-

-

-

8`23‚e invincible except for the feet. 24`31‚e Low profile. 8`26‚e cancelable into follow-ups.
I
n CH state during move.

Mawarikomi

During Bakushuu ‚o

-

-

-

-

-

 Total: 25

-

-

-

1`14‚e, 20`25‚e invincible except for the feet. 2`14‚e Jam can pass through opponent.

Ashiharai
(Sweep)

During Bakushuu ‚j

30

-/2.6

‚q

9

8

22

-16

LEF

3

StaggersiMax: 35‚ej.9`30‚e Low profile. CH state during move.
2`38
‚e cancelable into follow-ups.

Hyappo Shinshou

During Bakushuu ‚r

50

2.0/2.4

‚q

17

3

15

+1

H/LEF

5

Floats, untechable for 26‚e. Wall bounces on CH, untechable for 52‚e.
 Dizzy modifier x1
D25. Prorates: 75“.

Senri Shinshou 

During Bakushuu ‚g‚r

50

2.5/7.2

‚q‚e

23

3

12

+4

H/LEF

5

13`18‚e Low profile. Wall bounces, untechable for 40‚e. Dizzy modifier x1D375. Prorates: 75“.
1`10
‚e can pass through opponent. If it crosses up opponent, you instead get the move listed below.

Senri Shinshou

(Crossup)

During Bakushuu ‚g‚r

50

2.5/4.8

‚q

28

3

15

+1

H/LEF

5

Startup depends on distance from opponent. Low profile during 6F of the animation where Jam turns around.

Wall bounces, untechable for 32‚e. Knockdown on CH. Dizzy modifier x1D5. Prorates: 75“.

Hachifu

(Parry)

Just before hit with ghighh attack
4,6

-

-

-

-

-

-

-

-

-

Parry command must be entered within 8F of an attack that could be blocked standing.
If any other direction other than neutral or 6 is inserted during the parry motion, parry fails.
After inputting a parry command, cannot input another parry for 15F. (does not apply to successful parries)
During hit stop caused by a successful parry, game will register any button presses you do (for specials/supers).
Entered special moves will only startup after the hit stop though, not during the hit stop.

Houeikyaku

(dive kick)

(midair)

2{‚j

16,8*3

1.5/3.6,
1.8*3

‚q

10

till landing

landing 6

+8

HEA

4

All hits except first are attack level: 1.

When done as close to the ground as possible(TKfd), startup is 14‚e, Frame adv.: {8‚e.
Prorates:
80“. Has a minimum air height requirement.

Choujin
(new hop move)

236{‚o

-

0.5/-

-

-

-

 Total: 41
landing 2

-

-

-

7‚e` Airborne.1`18‚e Jam can pass through the opponent, and in CH state.
21
‚e`Can block or use FD.

Air Choujin

(midair) 236{‚o

-

0.5/-

‚e

-

-

landing 2

-

-

-

1`19‚eJam can pass through the opponent, and in CH state.
21
‚e`Can block or use FD.

Renhoukyaku

(Kikoushou)

632146{‚g‚r

18*13

-

-

20+0

48

6

+6

any

3

Listed +/- is for blocking opponent in a corner (?).

1`5‚e Invincible to throws.6`19‚e Fully invincible.20`22‚e Invincibility to strikes.
Floats, untechable for 27
‚e.

Choukyaku Hououshou

(Rush super)

632146{‚r

20,9*10
40,80

-

‚q

7+0

19

24

-26

H/LEF

See note

1`10‚e Invincibility to strikes. 32`43‚e Low profile. 12th hit floats.
untechable for Hits 2`11: 40
‚e,  Hit 12: 80‚e,   Hit 13: 120‚e.
 Dizzy modifier x0.
Attack levelF Hit 1: 1,  Hits 12,13: 5,   Hits 2`10: 3.

Geki: Saishinshou

(Uppercut Super)

236236{‚g‚r

50,70

-

‚q‚e

1+2

3,3

36

-20

H/LEF

5

1`8‚e Invincibility to strikes. 1st hit staggersiMax: 35‚ej.
2nd hit floats, untechable for
90‚e.1st hit prorates: 150“.2nd hit Forced Prorate: 75“.

Gasenkotsu 

IK mode only
236236
{‚g‚r

 Fatal KO

-

-

11+6

12

22

-15

any

-

IK mode activation: 54‚e. 12`16‚e Invincibility to strikes.

 

*1: After a hit, can cancel into follow up versions chargeable kick attacks (anytime after 1st hit frame, cannot cancel into same kick attack)

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