May Frame Data: Normals
Name Dmg TG Can Exe Act Rec Adv Guard Lv Notes
P 10 1.4 rSJR 5 4 6 ±0 H·L·F 1 Prorates 80%
K 20 2.6 SJR 9 6 9 -3 H·L·F 2 4~15F inv to throws and feet inv. 16~17F feet inv.
c.S 30 3.8 SJR 7 3 15 -1 H·L·F 4 -
f.S 33 2.6 SJR 12 3 20 -9 H·L·F 3 -
H 50 3.8 SR 13 4 8 +7 H·L·F 5 13~16F feet inv. Stagger on CH (Max 47F)
Dust 22 2.6 R 25 3 18 -4 H·F 3 -
6P 44 3.8 SR 16 6 18 -7 H·L·F 4 1~18F inv above knees. Ground hit KDs. Dizzy rating x3.
6H 70 3.8 SR 16 6 34 -21 H·L·F 5 Stagger on CH (Max 47F). Air CH untechable 60F.
6[H]
(Charge)
70 3.8 SR Notes 6 31 -18 H·L·F 5 Ex depends on time charged. Stagger on CH (Max 47F).
Air CH untechable 60F.
6[H]
(Max Charge)
90 3.8 SR 27 6 21 -8 H·F 5 Stagger on CH (Max 47F). Air CH untechable 60F.
3K 24 2.6 R 8 21 18 -27 L·F 2 7~28F low stance. Ground hit knocks down.
2P 10 1.4 rSR 5 4 6 ±0 H·L·F 1 Prorates 80%
2K 14 1.4 SR 7 4 9 -3 L·F 1 Prorates 80%, 7~10F low stance.
2S 26 2.6 SR 9 3 15 -4 H·L·F 3 -
2H 44 3.8 SR 14 3 16 ±0 L·F 5 Ground hit knocks down. Ground CH pulls in.
Sweep 30 2.6 SR 7 10 8 -1 L·F 4 -
JP 14 1.4 rSR 5 6 6 - H·A 1 -
JK 24 2.6 SR 7 6 10 - H·A 2 -
JS 30 2.6 SJR 13 4 5 - H·A 3 -
JH 40 2.6 SR 12 10 15 - H·A 3 Air hit untechable 28F
JD 38 3.8 SJR 10 12 24
Landing 5
- H·A 4 Floats. Dizzy x1.75.
Possible to cancel into jump attack from 29F~.
J.2H 41 2.6 SR 13 Until Landing 0 - H·A Notes Hit: Lvl 3, Guard: Lvl 4
Throw 55 - - - - - - - - Range 43dot. Knocks down. Prorates 50%.
Air Throw 60 - - - - - - - - Range 120dot. Knocks down. Prorates 50%.
DAA 25 2.6 R 16 6 18 -10 Any 3 -


May Frame Data: Specials
Name Command Dmg TG Can Exe Act Rec Adv Guard Lv Notes
Iruka-san: Horizontal
S
[4]6S 50 1.5/4.8 F 7 10 Notes -12 Any 3 3F~ lower body inv. 1F~ airborne. If connects, landing rec 5F
and crouch state. Requires 30F charge. Rec 3F on whiff; this
recovery can be cancelled with any non-movement action.
Iruka-san: Horizontal
H
[4]6H 50 1.5/4.8 F 8 20 Notes -13 Any 3 3F~ lower body inv. 1F~ airborne. If connects, landing rec 5F
and crouch state. Requires 30F charge. Rec 3F on whiff; this
recovery can be cancelled with any non-movement action.
Iruka-san: Vertical
S
[2]8S 50 1.5/4.8 F 8 22 Notes -16 H·L·F 3 1F~ inv to throws. 4F~ airborne. Untechable 40F.
18F~ guard becomes H·A. Requires 30F charge. Rec 3F after
whiff; this recovery can be cancelled with any non-movement
action. If connects, landing rec 5F.
Iruka-san: Vertical
H
[2]8H 50 3.0/7.2 F 8 27 Notes -14 H·L·F 3 1F~ inv to throws. 4F~ airborne. Untechable 40F.
18F~ guard becomes H·A. Requires 30F charge. Rec 3F after
whiff; this recovery can be cancelled with any non-movement
action. If connects, landing rec 5F.
Restive Rolling 623S/H 30 1.5/3.6 RF 13 40 23+
Landing 15
-64 H·L·F 3 Floats. Untechable time: ground hit 40F air hit 35F
Restive Rolling
Aerial S
In Air
623S
30 1.5/3.6 R 10 40 Landing 15 - H·L·F 3 Floats, untechable 30F
Restive Rolling
Aerial H
In Air
623H
30 1.5/3.6 R 16 40 Landing 15 +1 H·A 4 Air hit untechable 28F.
Adv reflects fastest possible TK version. (Exe 19F)
Course Change During Rolling
Direction+S/H
14 0.6/3.4 R 11 24 Landing 15 - H·L·F 3 Floats, untechable 28F. Max 3 course changes possible.
Hakushu de Mukaete Kudasai 41236P_K_S_H 20,22*n 2.5/
0.0, 1.2
RF 23 12 21 -19 H·L·F 3 1~25F upper body inv. Floats. Total 55F. *1
Overhead Kiss Cmd Throw
63214K
40 2.0/4.8 R 5 1 - - - - Fail animation 42F. 1~5F inv to throws. Wall bounces,
untechable 80F. Prorates 75%. 90dot range.
Kyuuukyoku no Dadakko 63214H 25,20*8 - R 7+2 3 24 -8 H·L·F 5 1~10F inv. 11~13F inv to strikes. 9th hit floats.
When air hit, untechable time: 1st hit 120F/2nd 17F/3-9 120F
Chouzetsu Kirimomi
Daisenpuu
63214S 18*10 - R 1+8 {2(12)}*9,
2
21 -4 H·L·F 5 1F~inv to throws. Air hit untechable 120F.
Dizzy ratingx0
Deluxe Goshokawara
Bomber
-> P 48 - - 11 10 24 -3 H·L·F 4 Knocks down.
Great Yamada Attack 236236S 110 - - 9+0 - Total 74 - H·L·F 5 5~12F inv to strikes. Wall bounces, untechable 90F.
May to Yukai
na Nakama-tachi
Instant Kill
4123641236H
ALL - - 7+9 9 - - - - Requires 70F preparation. 1~18F inv. Whiff duration 23F.
*1 Dolphins appear 17F after release of button. Number of dolphins
depends on charge length: ~119F: 1, 120~359F: 2, 360~719F: 3, 720F~1079: 6
If charged to 1080 3 dolphins automatically appear.