Name | Dmg | TG | Can | Sta | Act | Rec | Adv | Guard | Lv | Notes |
P | 10 | 1.4 | rSJR | 4 | 3 | 4 | +3 | H·L·F | 1 | Prorates 80% |
K | 14 | 2.6 | SJR | 3 | 3 | 9 | ±0 | H·L·F | 2 | Prorates 90% |
close S | 32 | 2.6 | SJR | 5 | 3 | 14 | -3 | H·L·F | 3 | - |
far S | 28 | 2.6 | SJR | 8 | 6 | 8 | ±0 | H·L·F | 3 | - |
H | 30x2 | 3.8 | SJR | 11 | 3,2 | 16 | -1 | H·L·F | 4 | - |
Dust | 20 | 2.6 | R | 22 | 3 | 18 | -7 | H·F | 3 | - |
6P | 32 | 2.6 | R | 20 | 3 | 9 | +2 | H·L·F | 3 | 1~17 upper body inv, 18~28 above knees inv, 29~31 upper body inv wall bounces, untechable time 27F |
6K | 30 | 2.6 | R | 12 | 10 | 7 | -3 | H·L·F | 3 | 1~21 throw inv, staggers on CH (max 45F). |
6H | 70 | 3.8 | R | 17 | 1 | 24 | -6 | H·L·F | 5 | Staggers (max 45F), KDs on air hit, dizzy rating x1.5. |
2P | 8 | 1.4 | rSJR | 4 | 4 | 5 | +1 | H·L·F | 1 | Prorates 80%. |
2K | 12 | 1.4 | SR | 5 | 4 | 6 | ±0 | L·F | 1 | Prorates 70%. |
2S | 24 | 2.6 | SR | 6 | 3 | 10 | +1 | H·L·F | 3 | Forced prorate 90%. |
2H | 32 | 3.8 | R | 23 | 4 | 13 | ±0 | H·F | 4 | 14~22 lower body inv, 17~22 throw inv, ground bounc on CH untechable time 90F, prorates 90%. |
Sweep | 28 | 3.8 | SJR | 9 | 4 | 14 | -1 | L·F | 4 | 6~22 low stance, prorates 90%. |
JP | 11 | 1.4 | rSR | 4 | 6 | 4 | - | H·A | 1 | - |
JK | 16 | 2.6 | SJR | 5 | 8 | 10 | - | H·A | 2 | - |
JS | 26 | 2.6 | SJR | 8 | 6 | 14 | - | H·A | 3 | Prorates 90% |
JH | 34 | 3.8 | SR | 9 | 6 | 13 | - | H·A | 4 | - |
JD | 42 | 3.8 | SR | 13 | 4 | 7 | - | H·A | 4 | Blows back on hit, untechable time 22F, prorates 90%. |
Throw | 60 | - | - | - | - | - | - | - | - | Throw range 43 dot, wall bounces, untechable time 36F forced prorate 50% |
Air Throw | 60 | - | - | - | - | - | - | - | - | Throw range 110 dot, KDs on CH, forced prorate 50% Dizzy rating x1.5 |
DAA | 25 | 2.6 | R | 5 | 3 | 24 | -3 | H·L·F | 3 | 1~9F inv. 10~19 throw inv, prorates 50%. |
Name | Command | Dmg | TG | Can | Sta | Act | Rec | Adv | Guard | Lv | Notes |
Blockhead Buster Lv1 |
236P | 10,10 | 2.0/1.2 | RF | 12 | 2,10 | Total 42 | -14 | H·L·F | 4,3 | Projectile part Adv -4, staggers if both hits hit (35F max) |
Blockhead Buster Lv2 |
236P | 10,10x3 | 2.0/1.2 | RF | 9 | 2,16 | Total 34 | +7 | H·L·F | 4,3x3 | Projectile part Adv +14, 1st hit staggers (45F max) |
Blockhead Buster Lv3 |
236P | 10,10x6 | 2.0/1.2 | RF | 9 | 2,21 | Total 24 | +32 | H·L·F | 5 | Projectile part Adv +60, 1st hit staggers (65F max) |
Gun Blaze Lv1 |
214S | 40 | 3.0/1.2 | F | 23 | 14 | Total 44 | +6 | Any | 4 | 1~19F low stance, 1~30F passes through, floats (untechable time 40F) |
Gun Blaze Lv2 |
214S | 30x2 | 3.0/1.2 | F | 23 | 14(2)14 | Total 50 | +12 | Any | 4 | 1~27F low stance, 1~38 passes through, floats (untechable time 1st hit: 60F 2nd hit: 30F) |
Gun Blaze Lv3 |
214S | 30x3 | 3.0/1.2 | F | 17 | 14(2)14,19,15 | Total 56 | +16 | Any | 4 | 1~33F low stance, 1~44 passes through, floats (untechable time 1st/2nd hit: 60F 3rd hit: 50F) |
Storm Viper Lv1 |
623H | 25x2 | 2.0/4.8 | R | 12 | 8,3 | 22 Landing 8 |
-19 | H·L·F | 3 | 1~12F inv, 12~ airborne, floats, untechable time 24F CH state until landing, crouching during landing rec |
Storm Viper Lv2 |
623H | 30x3 | 2.0/4.8 | R | 10 | 8,3(3)3 | 23 Landing 8 |
-39 | H·L·F | 3 | 1~12F inv, 10~ airborne, floats, untechable time 1st/2nd: 24F 3rd: 38F, crouching during landing rec |
Storm Viper Lv3 |
623H | 25x4 | 2.0,0.5/4.8x3,2.4 | R | 8 | 8,3(3)3(23)7 | 4 Landing 8 |
-3 | H·L·F | 3 | 1~14F inv, 8~ airborne, 1-3rd hit floats, untechable time 1st: 24F 2nd/3rd: 38F, 4th hit ground bounce untechable time 70F, forced prorate 80%, crouching during landing rec |
Storm Viper Lv1 (Air) |
623H (Air) | 25x2 | 2.0/4.8 | R | 8 | 8,3 | Landing 8 | - | H·L·F | 3 | 1~8F inv, floats, untechable time 24F, crouching during landing rec |
Storm Viper Lv2 (Air) |
623H (Air) | 30x3 | 2.0/4.8 | R | 8 | 8,3(3)3 | Landing 8 | - | H·L·F | 3 | 1~10F inv, floats, untechable time 1st/2nd: 24F 3rd: 38F, crouching during landing rec |
Storm Viper Lv3 (Air) |
623H (Air) | 25x4 | 2.0,0.5/4.8x3,2.4 | R | 8 | 8,3(3)3(25)7 | Landing 8 | - | H·L·F | 3 | 1~14F inv, 1st-3rd hit floats, untechable time 1st hit: 50F, 2nd/3rd: 40F, 4th hit ground bounce untechable time 70F, forced prorate 80%, crouching during landing rec |
Bandit Revolver Prototype Lv1 |
236K | 24 | 0/4.8 | RF | 22 | 3 | 6 Landing 6 |
-1 | H·A | 3 | 1~7F feet inv, 8~ airborne, crouching during landing rec |
Bandit Revolver Prototype Lv2 |
236K | 26,28 | 0/4.8 | RF | 20 | 3(9)3 | 10 Landing 3 |
+1 | H·A,H·F | 3,4 | 1~6F feet inv, 7~ airborne, 2nd hit KDs, crouching during landing rec |
Bandit Revolver Prototype Lv3 |
236K | 30,42 | 0/4.8 | RF | 18 | 3(9)4 | 8 Landing 2 |
+5 | H·A,H·F | 3,5 | 1~5F feet inv, 6~ airborne, 2nd hit wall bounces, untechable time 60F, forced prorate 85%, crouching during landing rec |
Bandit Revolver Prototype Lv1 (Air) |
236K (Air) | 24 | 0/4.8 | R | 19 | 3 | Landing 8 | - | H·A | 4 | Crouching during landing rec |
Bandit Revolver Prototype Lv2 (Air) |
236K (Air) | 26,28 | 0/4.8 | R | 19 | 3(9)3 | Landing 8 | - | H·A,H·F | 4 | 2nd hit KDs, untechable time 30F, crouching during landing rec |
Bandit Revolver Prototype Lv3 (Air) |
236K (Air) | 30,42 | 0/4.8 | R | 19 | 3(9)3 | Landing 8 | - | H·A,H·F | 4,5 | 2nd hit wall bounces, untechable time 60F, forced prorate 85%, crouching during landing recovery |
Rock It Lv 1 |
236S | 30 | 1.5/1.2 | R | 14 | 16 | 10 | +3 | H·L·F | 3 | - |
Rock It Lv2 |
236S | 30,20 | 1.5/1.2 | R | 14 | 17(10)3 | 17 | -1 | H·L·F | 3,5 | 2nd hit wall bounces, untechable time 25F |
Rock It Lv 3 |
236S | 30,25,20 | 1.5/1.2 | R | 14 | 15(10)3(15)4 | 20 | -4 | H·L·F | 3,5,5 | 2nd hit wall bounces, untechable time 25F, third hit floats, untechable time 45F, JCable on hit or guard |
Charge | 63214[D]/DDD... | - | 3.5 | - | - | - | Total 34~ | - | - | - | 160F to charge gauge once. Tap D with correct rhythm to charge faster (about 1/sec) |
Charge Burst | H during Charge | 10 | 0/1.2 | - | 19 | 4 | 35 | -18 | Any | 2 | 1~28F inv, 44~ crouching, floats, untechable time 20F, CH state during motion |
Action Charge | D after Special | - | - | F | - | - | Total 30 | - | - | - | Charges gauge 128F worth (80%), CH state during motion |
Action Charge (Air) | D after Air Special | - | - | F | - | - | Landing 8 | - | - | - | Charges gauge 128F worth (80%), crouching during landing rec |
Tyrant Rave ver. Omega Lv 1 |
632146H | 80 | - | R | 5+10 | 13 | 19 | -12 | H·L·F | 5 | 1~15F inv, 16~36F throw inv, knocks back, untechable time 60F |
Tyrant Rave ver. Omega Lv 2 |
632146H | 50,60 | - | R | 4+9 | 13(16)16 | 16 | -13 | H·L·F | 5 | 1~19F inv, 20~33 throw inv, 1st hit floats, untechable time 60F 2nd hit wall bounces, untechable time 60F, forced prorate 75% |
Tyrant Rave ver. Omega Lv 3 |
632146H | 50,60,128 | - | R | 3+8 | 13(16)16(10)22 | 26 | -29 | H·L·F | 5 | 1~23F inv, 24~31 throw inv, 1st/2nd hit floats, untechable time 60F 3rd hit knocks back, untechable time 95F |
Savage Fang Lv 1 |
632146P | 60 | - | - | 3+2 | 6 | 27 | -13 | H·L·F | 3 | Total 37F, 1~3F strike inv, floats, untechable time 40F |
Savage Fang Lv 2 |
632146P | 40x3 | - | - | 3+0 | 6(4)6(4)6 | 7 | +7 | H·L·F | 3 | Total 28F, 1~3F strike inv, floats, untechable time 40F |
Savage Fang Lv 3 |
632146P | 60x3 | - | - | 3+1 | 3x3 | 28 | +3 | H·L·F | 5 | Total 40F, 1~3F strike inv, floats, untechable time 45F forced prorate 80% |
Dragon Install: Sakkai | 6321463214S PKSHDKS64641236H |
30,10x8,180 | - | - | 14+11 | 3 | 87 | -60 | H·L·F | 5 | 1st hit staggers (216F max), prorates 250%, 10th hit knocks back, untechable time 95F, 56F stunned recovery state on input miss, CH state during motion, requires 100% Tension and Lvl 3 Charge |