Order Sol Frame Data: Normals
Name Dmg TG Can Sta Act Rec Adv Guard Lv Notes
P 10 1.4 rSJR 4 3 4 +3 H·L·F 1 Prorates 80%
K 14 2.6 SJR 3 3 9 ±0 H·L·F 2 Prorates 90%
close S 32 2.6 SJR 5 3 14 -3 H·L·F 3 -
far S 28 2.6 SJR 8 6 8 ±0 H·L·F 3 -
H 30x2 3.8 SJR 11 3,2 16 -1 H·L·F 4 -
Dust 20 2.6 R 22 3 18 -7 H·F 3 -
6P 32 2.6 R 20 3 9 +2 H·L·F 3 1~17 upper body inv, 18~28 above knees inv, 29~31 upper body inv
wall bounces, untechable time 27F
6K 30 2.6 R 12 10 7 -3 H·L·F 3 1~21 throw inv, staggers on CH (max 45F).
6H 70 3.8 R 17 1 24 -6 H·L·F 5 Staggers (max 45F), KDs on air hit, dizzy rating x1.5.
2P 8 1.4 rSJR 4 4 5 +1 H·L·F 1 Prorates 80%.
2K 12 1.4 SR 5 4 6 ±0 L·F 1 Prorates 70%.
2S 24 2.6 SR 6 3 10 +1 H·L·F 3 Forced prorate 90%.
2H 32 3.8 R 23 4 13 ±0 H·F 4 14~22 lower body inv, 17~22 throw inv, ground bounc on CH
untechable time 90F, prorates 90%.
Sweep 28 3.8 SJR 9 4 14 -1 L·F 4 6~22 low stance, prorates 90%.
JP 11 1.4 rSR 4 6 4 - H·A 1 -
JK 16 2.6 SJR 5 8 10 - H·A 2 -
JS 26 2.6 SJR 8 6 14 - H·A 3 Prorates 90%
JH 34 3.8 SR 9 6 13 - H·A 4 -
JD 42 3.8 SR 13 4 7 - H·A 4 Blows back on hit, untechable time 22F, prorates 90%.
Throw 60 - - - - - - - - Throw range 43 dot, wall bounces, untechable time 36F
forced prorate 50%
Air Throw 60 - - - - - - - - Throw range 110 dot, KDs on CH, forced prorate 50%
Dizzy rating x1.5
DAA 25 2.6 R 5 3 24 -3 H·L·F 3 1~9F inv. 10~19 throw inv, prorates 50%.


Order Sol Frame Data: Specials
Name Command Dmg TG Can Sta Act Rec Adv Guard Lv Notes
Blockhead Buster
Lv1
236P 10,10 2.0/1.2 RF 12 2,10 Total 42 -14 H·L·F 4,3 Projectile part Adv -4, staggers if both hits hit
(35F max)
Blockhead Buster
Lv2
236P 10,10x3 2.0/1.2 RF 9 2,16 Total 34 +7 H·L·F 4,3x3 Projectile part Adv +14, 1st hit staggers (45F max)
Blockhead Buster
Lv3
236P 10,10x6 2.0/1.2 RF 9 2,21 Total 24 +32 H·L·F 5 Projectile part Adv +60, 1st hit staggers (65F max)
Gun Blaze
Lv1
214S 40 3.0/1.2 F 23 14 Total 44 +6 Any 4 1~19F low stance, 1~30F passes through, floats (untechable time 40F)
Gun Blaze
Lv2
214S 30x2 3.0/1.2 F 23 14(2)14 Total 50 +12 Any 4 1~27F low stance, 1~38 passes through, floats (untechable
time 1st hit: 60F 2nd hit: 30F)
Gun Blaze
Lv3
214S 30x3 3.0/1.2 F 17 14(2)14,19,15 Total 56 +16 Any 4 1~33F low stance, 1~44 passes through, floats (untechable
time 1st/2nd hit: 60F 3rd hit: 50F)
Storm Viper
Lv1
623H 25x2 2.0/4.8 R 12 8,3 22
Landing 8
-19 H·L·F 3 1~12F inv, 12~ airborne, floats, untechable time 24F
CH state until landing, crouching during landing rec
Storm Viper
Lv2
623H 30x3 2.0/4.8 R 10 8,3(3)3 23
Landing 8
-39 H·L·F 3 1~12F inv, 10~ airborne, floats, untechable time 1st/2nd:
24F 3rd: 38F, crouching during landing rec
Storm Viper
Lv3
623H 25x4 2.0,0.5/4.8x3,2.4 R 8 8,3(3)3(23)7 4
Landing 8
-3 H·L·F 3 1~14F inv, 8~ airborne, 1-3rd hit floats, untechable time
1st: 24F 2nd/3rd: 38F, 4th hit ground bounce untechable
time 70F, forced prorate 80%, crouching during landing rec
Storm Viper
Lv1 (Air)
623H (Air)
25x2 2.0/4.8 R 8 8,3 Landing 8 - H·L·F 3 1~8F inv, floats, untechable time 24F, crouching during
landing rec
Storm Viper
Lv2 (Air)
623H (Air) 30x3 2.0/4.8 R 8 8,3(3)3 Landing 8 - H·L·F 3 1~10F inv, floats, untechable time 1st/2nd: 24F
3rd: 38F, crouching during landing rec
Storm Viper
Lv3 (Air)
623H (Air) 25x4 2.0,0.5/4.8x3,2.4 R 8 8,3(3)3(25)7 Landing 8 - H·L·F 3 1~14F inv, 1st-3rd hit floats, untechable time 1st
hit: 50F, 2nd/3rd: 40F, 4th hit ground bounce untechable
time 70F, forced prorate 80%, crouching during landing rec
Bandit Revolver
Prototype Lv1
236K 24 0/4.8 RF 22 3 6
Landing 6
-1 H·A 3 1~7F feet inv, 8~ airborne, crouching during landing rec
Bandit Revolver
Prototype Lv2
236K 26,28 0/4.8 RF 20 3(9)3 10
Landing 3
+1 H·A,H·F 3,4 1~6F feet inv, 7~ airborne, 2nd hit KDs, crouching during landing rec
Bandit Revolver
Prototype Lv3
236K 30,42 0/4.8 RF 18 3(9)4 8
Landing 2
+5 H·A,H·F 3,5 1~5F feet inv, 6~ airborne, 2nd hit wall bounces, untechable time
60F, forced prorate 85%, crouching during landing rec
Bandit Revolver
Prototype Lv1 (Air)
236K (Air) 24 0/4.8 R 19 3 Landing 8 - H·A 4 Crouching during landing rec
Bandit Revolver
Prototype Lv2 (Air)
236K (Air) 26,28 0/4.8 R 19 3(9)3 Landing 8 - H·A,H·F 4 2nd hit KDs, untechable time 30F, crouching during landing rec
Bandit Revolver
Prototype Lv3 (Air)
236K (Air) 30,42 0/4.8 R 19 3(9)3 Landing 8 - H·A,H·F 4,5 2nd hit wall bounces, untechable time 60F, forced prorate
85%, crouching during landing recovery
Rock It
Lv 1
236S 30 1.5/1.2 R 14 16 10 +3 H·L·F 3 -
Rock It
Lv2
236S 30,20 1.5/1.2 R 14 17(10)3 17 -1 H·L·F 3,5 2nd hit wall bounces, untechable time 25F
Rock It
Lv 3
236S 30,25,20 1.5/1.2 R 14 15(10)3(15)4 20 -4 H·L·F 3,5,5 2nd hit wall bounces, untechable time 25F, third hit floats,
untechable time 45F, JCable on hit or guard
Charge 63214[D]/DDD... - 3.5 - - - Total 34~ - - - 160F to charge gauge once. Tap D with correct rhythm
to charge faster (about 1/sec)
Charge Burst H during Charge 10 0/1.2 - 19 4 35 -18 Any 2 1~28F inv, 44~ crouching, floats, untechable time 20F,
CH state during motion
Action Charge D after Special - - F - - Total 30 - - - Charges gauge 128F worth (80%), CH state during motion
Action Charge (Air) D after Air Special - - F - - Landing 8 - - - Charges gauge 128F worth (80%), crouching during landing rec
Tyrant Rave ver.
Omega Lv 1
632146H 80 - R 5+10 13 19 -12 H·L·F 5 1~15F inv, 16~36F throw inv, knocks back, untechable time 60F
Tyrant Rave ver.
Omega Lv 2
632146H 50,60 - R 4+9 13(16)16 16 -13 H·L·F 5 1~19F inv, 20~33 throw inv, 1st hit floats, untechable time 60F
2nd hit wall bounces, untechable time 60F, forced prorate 75%
Tyrant Rave ver.
Omega Lv 3
632146H 50,60,128 - R 3+8 13(16)16(10)22 26 -29 H·L·F 5 1~23F inv, 24~31 throw inv, 1st/2nd hit floats, untechable time 60F
3rd hit knocks back, untechable time 95F
Savage Fang
Lv 1
632146P 60 - - 3+2 6 27 -13 H·L·F 3 Total 37F, 1~3F strike inv, floats, untechable time 40F
Savage Fang
Lv 2
632146P 40x3 - - 3+0 6(4)6(4)6 7 +7 H·L·F 3 Total 28F, 1~3F strike inv, floats, untechable time 40F
Savage Fang
Lv 3
632146P 60x3 - - 3+1 3x3 28 +3 H·L·F 5 Total 40F, 1~3F strike inv, floats, untechable time 45F
forced prorate 80%
Dragon Install: Sakkai 6321463214S
PKSHDKS64641236H
30,10x8,180 - - 14+11 3 87 -60 H·L·F 5 1st hit staggers (216F max), prorates 250%, 10th hit knocks
back, untechable time 95F, 56F stunned recovery state on input miss,
CH state during motion, requires 100% Tension and Lvl 3 Charge
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