Robo-Ky Normals
Name |
Damage |
TG |
b |
Startup |
Active |
Recovery |
+/- |
Block |
Lv |
Notes |
o |
25 |
- |
Cq |
6 |
4 |
3 |
+7 |
H/LEF |
3 |
- |
j |
16 |
- |
cCiq |
5 |
7 |
7 |
-4 |
LEF |
1 |
Prorates: 85. |
Close r |
30 |
- |
Ciq |
9 |
2 |
18 |
-3 |
H/LEF |
4 |
- |
Far r |
38 |
- |
Cq |
11 |
5 |
20 |
-8 |
H/LEF |
4 |
Knockdown on CH. |
gr |
41 |
- |
qe |
5 |
7 |
29 |
-17 |
H/LEF |
5 |
StaggersiMax: 62ej. |
Dust |
15 |
- |
q |
22 |
4 |
25 |
-12 |
HEF |
3 |
- |
6o |
55 |
- |
- |
11 |
2 |
36 |
-4 |
H/LEF |
5 |
1`3e Upper body invincibility.4`18e Invincibility above the knees. Knockdown
on ground hit. Is a projectile. 1`27e in CH
state. Heat{22D5. |
6gr |
12 |
- |
e |
15 |
12 |
9 |
-6 |
any |
1 |
Staggers
on CHiMax: 35ej. Steam is a projectile. Causes 5e of hit stop. |
6gr |
30 |
- |
e |
19 |
15 |
3 |
+6 |
any |
2 |
Staggers
on CHiMax: 54ej.
Steam is a projectile |
6gr |
50 |
- |
e |
22 |
12 |
13 |
+2 |
any |
3 |
Staggers
on CHiMax: 57ej.
Steam is a projectile |
2o |
18 |
- |
Cq |
6 |
4 |
5 |
+3 |
H/LEF |
2 |
Prorates: 85. |
2j |
12 |
- |
q |
7 |
11 |
9 |
-8 |
L |
2 |
7`22e Low profile. In CH
state during recovery. Heat{10D8. |
2r |
34 |
- |
q |
10 |
3 |
20 |
-9 |
L |
3 |
Knockdown. Causes 6e of hit stop. |
2gr |
50 |
- |
e |
14 |
- |
Total: 51 |
-7 |
H/LEF |
4 |
Floats.1`33e in CH state. Missile is a
projectile. |
io |
20 |
- |
cCiq |
7 |
8 |
4 |
- |
HEA |
2 |
- |
ij |
22 |
- |
Ciq |
7 |
12 |
16 |
- |
HEA |
2 |
- |
ir |
30 |
- |
Ciq |
9 |
2 |
23 |
- |
HEA |
3 |
Floor bounces on CH, Untechable for 130e. |
igr |
28 |
- |
q |
8 |
3 |
37 |
- |
HEA |
3 |
1`29e in CH state. Heat{9D0. |
ic |
12*12 |
- |
Cq |
10 |
24 |
9 |
- |
HEA |
1 |
On
air hit untechable for 16e. |
Ground
Throw |
60 |
- |
q |
- |
- |
- |
- |
- |
- |
Knockdown. Floor bounces on CH. |
Air Throw |
60 |
- |
- |
- |
- |
- |
- |
- |
- |
Wall bounces, Untechable for 60e. |
c`` |
25 |
- |
q |
4 |
4 |
29 |
-22 |
any |
3 |
1`10e Fully invincible. Wall bounces. |
Robo-Ky Specials/Supers
Name |
Command |
Damage |
TG |
b |
Startup |
Active |
Recovery |
+/- |
Block |
Lv |
Notes |
Overheat
Explosion |
- |
Self: 35 |
- |
- |
- |
- |
- |
- |
- |
- |
Knocks Robo-ky down. Opponent attacks
prorated 50. |
Delayed
Getup |
While knocked down o{j |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Command must be entered on first 10F of being down. Getup animation becomes 60F. Tension gauge: Robo-KyF|5, OpponentF{5. |
Zadan-Ky |
2{c |
- |
- |
- |
38 |
111 |
Total: 24 |
- |
- |
- |
Listed startup/active is for mat. Robo-Ky is in
crouch state till end move. |
Kurattoku Ky? |
236{r |
10*3 |
- |
- |
24 |
4*3 |
Total: 57 |
+22 |
any |
2 |
Robo-Ky is in crouch state during move. Heat{9D0. When blocked, opponentfs guard gauge will not increase. |
Kurattoku Ky? |
236{r |
14*4 |
- |
- |
24 |
4*4 |
Total: 57 |
+38 |
any |
2 |
Robo-Ky is in crouch state during move. Heat{9D0. When blocked, opponentfs guard gauge will not increase. |
Kurattoku Ky? |
236{r |
18*5 |
- |
- |
24 |
4*5 |
Total: 57 |
+54 |
any |
2 |
Robo-Ky is in crouch state during move. Heat{9D0. When blocked, opponentfs guard gauge will not increase. Projectile disappears immediately if Robo-Ky gets
hit. |
Ky-Genshou |
214{r |
30 |
- |
- |
21 |
12 |
7+ |
+2 |
H/LEF |
3 |
7e` Invincibility around the feet{
Airborne. On air hit, Untechable for 18e. |
Ky-Genshou |
214{r |
40 |
- |
- |
13 |
16 |
7+ |
+5 |
H/LEF |
5 |
7e` Invincibility around the feet{
Airborne. On air hit, Untechable for 18e. |
Ky-Genshou |
214{r |
50 |
- |
q |
11 |
24 |
7+ |
+8 |
H/LEF |
5 |
7e` Invincibility around the feet{
Airborne. On air hit, Untechable for 18e. |
Ky-Maku Home Run |
623{gr |
30 |
- |
e |
9 |
3 |
38+ |
-35 |
H/LEF |
3 |
1`8e Invincibility to throws.9` Airborne. Floats,
Untechable for 20e. |
Ky-Maku Home Run |
623{gr |
30,50 |
- |
e |
3 |
2(4)3 |
35+ |
-29 |
H/LEF |
2,4 |
1`22e Invincibility to throws. 9`Airborne. In CH state till Robo-Ky lands. |
Ky-Maku Home Run |
623{gr |
16,50 |
- |
qe |
3 |
4(6)4 |
29+ |
-22 |
H/LEF |
5 |
1`29e Invincibility to throws.9`Airborne. Floats, Untechable for 30e. |
Chounai-Ky Bargain |
(midair) |
20 |
- |
- |
11 |
- |
Total: 47 |
- |
any |
2 |
On ground hit knocks
down. Recovers crouching
on landing. In CH state till 34e. Missiles disappear immediately if Robo-Ky gets hit. Heat{18D0. |
Chounai-Ky Bargain |
(midair) |
60 |
- |
- |
7 |
- |
Total: 31 |
- |
any |
3 |
On
air hit blows back, Untechable for 25e. Wall bounces on CH,
Untechable for 50e. Immediately if Robo-Ky gets hit. Missiles home in on
opponent. Heat{9D0. |
Chounai-Ky Bargain |
(midair) |
75 |
- |
- |
9 |
- |
Total: 39 |
- |
any |
5 |
9`26e Wall bounces, Untechable for 24e. In CH state till 26e. Attack k3, Damage 254. After split, missiles are homing. Missiles
disappear immediately if Robo-Ky is hit. Heat{9D0. |
Ita-Ky-geki |
During
forward dash: |
50 |
- |
qe |
13 |
9 |
19 |
}0 |
H/LEF |
5 |
7`8e, 19`24e Invincibility around the
feet. 9`18e
Fully invincible. Dizzy
modifier x0. On block, plays on block animationi Total: 18ej. Recovery on block Animation
is 1`5e Invincible to strikes. into anything other than blocking. Knockdown. Heat{4D5. |
Ky-Denpa |
(Command Throw) |
8*n, |
- |
q |
7 |
1 |
- |
- |
- |
- |
Whiffed
grab animation: 37e. 1`7e in CH state. Throw Range: 70 Pixels. the opponentfs tension. (Gives to Robo-Ky) Move
uses 10% of electricity gauge. Forced proration: 50. |
Dame na Yatsu wa Nani wo Yatte mo Dame |
236236{r |
6*n |
- |
q |
2+2 |
2*n |
9 |
+6 |
H/LEF |
4 |
Fully invincible on 2e. On air hit,
Untechable for 60e. Knockdown. Hit stop: 7e. |
¨Follow up Headbutt |
During Dame na Yatsu |
75 |
- |
q |
7 |
3 |
27 |
-11 |
H/LEF |
5 |
Blows back, Untechable for 60e. If performed
when the heat gauge is at 98`99, Damage: 95, startup: 3e, recovery 20e, Frame adv: |4e,
Wall bounces. |
Ky Kokoro no Ichigeki |
On k3 Homerun After
1st hit |
30,110 |
- |
q |
13+0 |
8(15)20 |
36+ |
- |
H/LEF |
5 |
1`69e Fully invincible. In CH state till landing. |
Gen-Ky Lovers |
236236{o |
- |
- |
- |
10+12 |
- |
- |
- |
- |
- |
After
10F, Overclock (self destruct) mode activated even if Robo-Ky is hit. |
Gen-Ky Lovers: Suicide Explosion |
- |
12*27 |
- |
- |
1 |
3*27 |
Total: 134 |
+118 |
any |
1 |
Listed +/- is for a successful ground hit. Both Robo-Ky and his opponent are knocked down. |
13 Ky-Dan |
IK mode only |
Fatal KO |
- |
- |
9+9 |
4 |
26 |
-11 |
any |
- |
IK
mode activation: 80e. |