Robo-Ky Normals

 

 

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

25

-

C‚q

6

4

3

+7

H/LEF

3

-

‚j

16

-

cC‚i‚q

5

7

7

-4

LEF

1

 Prorates: 85“.

Close ‚r

30

-

C‚i‚q

9

2

18

-3

H/LEF

4

-

Far ‚r

38

-

C‚q

11

5

20

-8

H/LEF

4

Knockdown on CH.

‚g‚r

41

-

‚q‚e

5

7

29

-17

H/LEF

5

 StaggersiMax: 62‚ej.

Dust

15

-

‚q

22

4

25

-12

HEF

3

-

6‚o

55

-

-

11

2

36

-4

H/LEF

5

1`3‚e Upper body invincibility.4`18‚e Invincibility above the knees.

Knockdown on ground hit. Is a projectile. 1`27‚e in CH state. Heat{22D5.

6‚g‚r
‚k‚–1

12

-

‚e

15

12

9

-6

any

1

Staggers on CHiMax: 35‚ej. Steam is a projectile. Causes 5‚e of hit stop.
1`31
‚e in CH state. Heat|13D5.

6‚g‚r
‚k‚–2

30

-

‚e

19

15

3

+6

any

2

Staggers on CHiMax: 54‚ej. Steam is a projectile
1`28
‚e in CH state. Heat|13D5.

6‚g‚r
‚k‚–3

50

-

‚e

22

12

13

+2

any

3

Staggers on CHiMax: 57‚ej. Steam is a projectile
1`35‚e in CH state. Heat|18D9.

2‚o

18

-

C‚q

6

4

5

+3

H/LEF

2

 Prorates: 85“.

2‚j

12

-

‚q

7

11

9

-8

L

2

7`22‚e Low profile. In CH state during recovery. Heat{10D8.

2‚r

34

-

‚q

10

3

20

-9

L

3

Knockdown. Causes 6‚e of hit stop.

2‚g‚r

50

-

‚e

14

-

 Total: 51

-7

H/LEF

4

 Floats.1`33‚e in CH state. Missile is a projectile.

‚i‚o

20

-

cC‚i‚q

7

8

4

-

HEA

2

-

‚i‚j

22

-

C‚i‚q

7

12

16

-

HEA

2

-

‚i‚r

30

-

C‚i‚q

9

2

23

-

HEA

3

Floor bounces on CH, Untechable for 130‚e.

‚i‚g‚r

28

-

‚q

8

3

37

-

HEA

3

1`29‚e in CH state. Heat{9D0.

‚i‚c

12*12

-

C‚q

10

24

9
 landing 8

-

HEA

1

On air hit untechable for 16‚e.

Ground Throw

60

-

‚q

-

-

-

-

-

-

Knockdown. Floor bounces on CH.
 Forced proration:
50“. Throw Range: 45 Pixels.

Air Throw

60

-

-

-

-

-

-

-

-

 Wall bounces, Untechable for 60‚e.
 Forced proration: 50
“. Throw Range: 110 Pixels.

‚c‚`‚`

25

-

‚q

4

4

29

-22

any

3

1`10‚e Fully invincible. Wall bounces.
 On ground hit
28‚e. Forced proration: 50“.

 

 

 

Robo-Ky Specials/Supers

 

Name

Command

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

Overheat Explosion

-

Self: 35

-

-

-

-

-

-

-

-

Knocks Robo-ky down. Opponent attacks prorated 50“.

Delayed Getup

While knocked down

‚o{‚j

-

-

-

-

-

-

-

-

-

Command must be entered on first 10F of being down. Getup animation becomes 60F.

Tension gauge: Robo-KyF|5“, OpponentF{5“.

Zadan-Ky

2{‚c

-

-

-

38

111

 Total: 24

-

-

-

Listed startup/active is for mat. Robo-Ky is in crouch state till end move.
After 9F, mat appears even if Robo-Ky is hit.

Kurattoku Ky?
‚k‚–1

236{‚r

10*3

-

-

24

4*3

 Total: 57

+22

any

2

Robo-Ky is in crouch state during move. Heat{9D0.

When blocked, opponentfs guard gauge will not increase.

Kurattoku Ky?
‚k‚–2

236{‚r

14*4

-

-

24

4*4

 Total: 57

+38

any

2

Robo-Ky is in crouch state during move. Heat{9D0.

When blocked, opponentfs guard gauge will not increase.

Kurattoku Ky?
‚k‚–3

236{‚r

18*5

-

-

24

4*5

 Total: 57

+54

any

2

Robo-Ky is in crouch state during move. Heat{9D0.

When blocked, opponentfs guard gauge will not increase.

Projectile disappears immediately if Robo-Ky gets hit.

Ky-Genshou
‚k‚–1

214{‚r

30

-

-

21

12

7+
 landing 4

+2

H/LEF

3

7‚e` Invincibility around the feet{ Airborne. On air hit, Untechable for 18‚e.
 Heat{13D5. On hit or block, bounce back recovery animation insteadiTotal: 11j.

Ky-Genshou
‚k‚–2

214{‚r

40

-

-

13

16

7+
 landing 6

+5

H/LEF

5

7‚e` Invincibility around the feet{ Airborne. On air hit, Untechable for 18‚e.
On hit or block, bounce back recovery animation insteadiTotal: 11j.

Ky-Genshou
‚k‚–3

214{‚r

50

-

‚q

11

24

7+
 landing 3

+8

H/LEF

5

7‚e` Invincibility around the feet{ Airborne. On air hit, Untechable for 18‚e.
On hit or block, bounce back recovery animation insteadiTotal: 11j.

Ky-Maku Home Run
‚k‚–1

623{‚g‚r

30

-

‚e

9

3

38+
 landing 8

-35

H/LEF

3

1`8‚e Invincibility to throws.9` Airborne. Floats, Untechable for 20‚e.
In CH state till Robo-Ky lands. Heat
{13D5.

Ky-Maku Home Run
‚k‚–2

623{‚g‚r

30,50

-

‚e

3

2(4)3

35+
 landing 8

-29

H/LEF

2,4

1`22‚e Invincibility to throws. 9`Airborne. In CH state till Robo-Ky lands.
Floats, Untechable for 1st hit: 30‚e, 2nd hitF40‚e.

Ky-Maku Home Run
‚k‚–3

623{‚g‚r

16,50

-

‚q‚e

3

4(6)4

29+
 landing 8

-22

H/LEF

5

1`29‚e Invincibility to throws.9`Airborne. Floats, Untechable for 30‚e.
Knockdown on ground CH. In CH state till Robo-Ky lands.

Chounai-Ky Bargain
‚k‚–1

(midair)
236
{‚r

20

-

-

11

-

 Total: 47
 landing 14

-

any

2

 On ground hit knocks down. Recovers crouching on landing. In CH state till 34‚e.

 Missiles disappear immediately if Robo-Ky gets hit. Heat{18D0.

Chounai-Ky Bargain
‚k‚–2

(midair)
236
{‚r

60

-

-

7

-

 Total: 31
 landing 14

-

any

3

On air hit blows back, Untechable for 25‚e. Wall bounces on CH, Untechable for 50‚e.
Recovers crouching on landing.
In CH state till 21F. Dizzy modifier x2. Missiles disappear

Immediately if Robo-Ky gets hit. Missiles home in on opponent. Heat{9D0.

Chounai-Ky Bargain
‚k‚–3

(midair)
236
{‚r

75

-

-

9

-

 Total: 39
 landing 14

-

any

5

9`26‚e Wall bounces, Untechable for 24‚e. In CH state till 26‚e.
(single) Missile disappears on 27
‚e, Missile splits into 4 missiles on 28‚e,

Attack ‚k‚–3, Damage 25–4. After split, missiles are homing.

Missiles disappear immediately if Robo-Ky is hit. Heat{9D0.

Ita-Ky-geki

During forward dash:
‚o or ‚jor ‚ror ‚g‚r

50

-

‚q‚e

13

9

19

}0

H/LEF

5

7`8‚e, 19`24‚e Invincibility around the feet. 9`18‚e Fully invincible.

Dizzy modifier x0. On block, plays on block animationi Total: 18‚ej. Recovery on block

Animation is 1`5‚e Invincible to strikes.
On hit, plays the Gauge charge animationiTotal: 77‚ej.
Gauge charge is 1`26‚e fully invincible, 2‚e`end, taunt animation can be cancelled

into anything other than blocking. Knockdown. Heat{4D5.

Ky-Denpa

(Command Throw)
63214
{‚j

8*n,
35

-

‚q

7

1

-

-

-

-

Whiffed grab animation: 37‚e. 1`7‚e in CH state. Throw Range: 70 Pixels.
# of hits/damage depends on how much tension opponent has, and lowers

the opponentfs tension. (Gives to Robo-Ky)

Move uses 10% of electricity gauge. Forced proration: 50“.

Dame na Yatsu wa Nani

wo Yatte mo Dame

236236{‚r

6*n

-

‚q

2+2

2*n

9

+6

H/LEF

4

Fully invincible on 2‚e. On air hit, Untechable for 60‚e. Knockdown. Hit stop: 7‚e.
Press the S button for additional attacks.

¨Follow up Headbutt

During Dame na Yatsu
236
{‚r

75

-

‚q

7

3

27

-11

H/LEF

5

Blows back, Untechable for 60‚e. If performed when the heat gauge is at 98`99Ž,

Damage: 95, startup: 3‚e, recovery 20‚e, Frame adv: |4‚e, Wall bounces.

Ky Kokoro no Ichigeki

On ‚k‚–3 Homerun

After 1st hit

30,110

-

‚q

13+0

8(15)20

36+
 landing 10

-

H/LEF

5

1`69‚e Fully invincible. In CH state till landing.

Gen-Ky Lovers

236236{‚o

-

-

-

10+12

-

-

-

-

-

After 10F, Overclock (self destruct) mode activated even if Robo-Ky is hit.

Gen-Ky Lovers:

Suicide Explosion

-

12*27
Self: 53

-

-

1

3*27

 Total: 134

+118

any

1

Listed +/- is for a successful ground hit.

Both Robo-Ky and his opponent are knocked down.
Electricity gauge is filled to 30“ on hit, 20“ on block.

13 Ky-Dan

IK mode only
236236
{‚g‚r

 Fatal KO

-

-

9+9

4

26

-11

any

-

IK mode activation: 80‚e.


 

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