Slayerfs Normals

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

16

1.4

cC‚i‚q

5

6

6

-2

H/LEF

1

-

‚j

28

2.6

C‚i‚q

7

3

8

+3

H/LEF

3

-

Close ‚r

28

2.6

C‚i‚q

5

4

14

-4

H/LEF

3

-

Far ‚r

32

2.6

C‚i‚q

13

2

9

+3

H/LEF

3

-

‚g‚r

50

3.8

C‚i‚q

13

5

18

-4

H/LEF

5

Staggers imax 35FjB

Dust

22

2.6

‚q

22

3

20

-9

HEF

3

-

6‚o

45

3.8

‚q‚e

18

6

14

-1

H/LEF

5

‚P`‚R‚e Upper body Invincibility. ‚S`‚Q‚R‚e Invincibility above the kneesB
Wall bounces, untechable time: ‚Q‚U‚e.

6‚j

22

2.6

‚q

20

5

1
 Landing 4

+5

HEF

3

‚W`‚P‚S‚e Lower body Invincibility. ‚W`‚Q‚R‚e Airborne

6‚g‚r

50

3.8

C‚q‚e

17

6

15

-2

H/LEF

5

Staggers on CHimax ‚S‚V‚ej. Untechable time: Normal Air hit: ‚Q‚T‚eB
Air CH:
‚W‚O‚eB

2‚o

14

1.4

cC‚q

5

2

6

+2

H/LEF

1

-

2‚j

16

2.6

C‚q

6

2

12

}0

L

3

‚R`‚S‚eA‚P‚Q`‚P‚T‚e Invincibility around the feet B prorates ‚X‚O“B

2‚r

28

2.6

C‚i‚q

10

9

12

-7

H/LEF

3

‚U`‚P‚P‚e Upper body Invincibility B

2‚g‚r

52

3.8

‚q

13

2

22

-5

LEF

5

‚T`‚P‚S‚e Invincibility around the feet B On ground ‚b‚g floats, sucks them in, and knocks down.
Dizzy modifier x‚OD‚Q‚T. prorates ‚W‚O“B

2D

30

2.6

‚q

9

14

11

-9

L

5

-

‚i‚o

13

1.4

cC‚q

5

3

9

-

HEA

1

-

‚i‚j

24

2.6

C‚i‚q

6

9

16

-

HEA

3

-

‚i‚r

20*3

2.6

C‚i‚q

4

See note

34

-

HEA

3

Active: o‚Qi‚Qj‚Qi‚Sjp–‚RA‚Qi‚Qj‚QBMax ‚R hits (actually hit)
Attack orderiback ¨ frontj~‚S (rear hits favoured over front hits)

‚i‚g‚r

36

2.6

C‚q

13

5

18

-

HEA

3

Floor bounces on CH, Untechable time: ‚U‚Q‚eB prorates ‚W‚O“B

‚i‚c

40

2.6

C‚i‚q

7

5

19
 Landing 5

-

HEA

3

Air hit slams them towards the floor. Untechable time: ‚P‚O‚eB
Staggers on CH
iMax: ‚R‚X‚ejB

Ground Throw

68

-

-

-

-

-

-

-

-

Knock down. Forced proration ‚T‚O“B Throw range: ‚S‚X pixels.

Air Throw

60

-

-

-

-

-

-

-

-

Slams to floor. Forced proration ‚T‚O“B Throw range: ‚P‚P‚O pixels.

‚c‚`‚`

25

2.6

‚q

18

6

17

-9

any

3

‚P`‚Q‚R‚e Fully invincible. ‚Q‚S`‚R‚U‚e Invincibility to throws.
Sends them flyingA
Untechable time: ‚R‚O‚e.Total animation time: ‚S‚O‚eB prorates ‚T‚O“B

 


Slayerfs Specials/Supers

Name

Command

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

Feint

6‚j
iHold down buttonj

-

-

-

-

-

26
 Landing 3

-

-

-

Airborne: ‚W‚e`B Hold K for at least 5F to get Feint.

Dandy Step

‚o@

214{‚o

-

2.5/-

‚e

-

-

Total:30

-

-

-

‚P`‚R‚e Invincibility to strikes B‚P‚T‚e` cancelable into follow-ups.

Dandy Step ‚j

214{‚j

-

2.5/-

‚e

-

-

Total: 38

-

-

-

‚P`‚U‚e Invincibility to strikes B‚P‚X‚e` cancelable into follow-ups.

¨Pile Bunker

During Dandy Step
‚o

80

3.0/7.2

‚q

3

3

33

-17

H/LEF

5

Sends them flying and knockdown. Wall bounces on CH. Dizzy modifier x0.

¨Crosswise Heel

During Dandy Step
‚j

23,27

3.0/4.8

‚q

6

4(9)7

16
 Landing 5

-14

H/LEF

3

‚R`‚P‚W‚e Invincible except for feet. Airborne: ‚P‚X‚e`.
Floats, 1st hit at ‚R‚Q‚eA2nd hit at ‚S‚Q‚e.
In CH state until Slayer lands. 2nd hit forced proration ‚V‚O“B

¨Under Pressure

During Dandy Step
‚r

36

2.5/7.2

‚q

5

2

15

-3

H/LEF

3

Staggers on CH imax: ‚R‚X‚ejB

@@¨Itfs Late

After Under Pressure
‚r

52

2.5/7.2

‚q

14

6

12

+1

HEF

5

‚P`‚P‚R Invincibility to throws . Air hit: slams them down to the ground (no bounce).
Floor bounces on CH, untechable time:
‚V‚W‚eB

Mappa Hunch ‚o

236{‚o

40

2.0/4.8

‚q

11

3

18

-2

H/LEF

5

-

Mappa Hunch ‚j

236{‚j

40

2.0/4.8

‚q

14

6

17

-4

H/LEF

5

-

Mappa Feint

236{P or K
iHold down buttonj

-

2.0/-

-

-

-

See note

-

-

-

Recovery:  ‚oF‚Q‚O‚e ,  ‚jF‚Q‚R‚e. In CH state till end of move.

Blood Sucking Universe

63214{‚g‚r

30

-

-

8

2

-

-

-

-

Staggers imax: ‚Q‚X‚ejB Animation when whiffed: ‚R‚V‚eB
Restores some of Slayerfs life (% based on damage). prorates
‚U‚O“BThrow range: ‚X‚Q pixels

Undertow

632146{‚o

60

2.0/7.2

‚q

31

3

13

+3

H/LEF

5

 Knockdown on normal ground hit. Wall bounces on CH, Untechable time:  On ground F‚U‚U‚eAairF‚S‚U‚eB
 
Prorates ‚V‚O“B‚T`‚R‚P‚e autoguard (absorbs 1 non-tension attack, with reduced damage)

Footloose Journey

(midair)
214{‚j

36*3

2.0/3.6

‚q

5

2(2)*6

 Landing 11

-

any

4

 Floats AUntechable time: ‚Q‚S‚e. Front hits will hit first before rear hits.

Dead on Time

632146{‚r

140

-

‚q‚e

7+0

7

31
 Landing 21

-41

any

5

‚V`‚X‚e Invincibility to strikes BWall bounces, Untechable time: 36F.
Slayer in CH state until landing. Dizzy modifier x0.

Wings of Eternity

Eien no Tsubasa

236236{‚g‚r

88

-

‚q

5+2

18

36
 Landing 7

-42

H/LEF

5

‚P`‚Q‚S‚e Invincibility to strikes.  Floats, Untechable time: 120 F. CH state until Slayer lands.

Chokkagata Dandy

Direct Hit Dandy

(midair)
214214{‚r

100

-

‚q

7+2

Till landing

 Landing 20

-

H/LEF

5

‚P`‚P‚Q‚e Invincibility to strikes. Head hit staggers imax: ‚S‚P‚ej.

On normal air hit, wall bounces, Untechable time: ‚P‚O‚O‚eB
‚b‚g
wall bounces, untechable time: ‚Q‚O‚O‚eB
Back fire (tail) damage: 160Acannot be RCfd on hit, tail duration:  6FA
Blocking: any (H/L, A)A
is considered to be a projectile, Untechable time: 34FB

All Dead

IK mode only
236236{‚g‚r

Fatal KO

-

-

10+10

10

25

-16

any

-

IK mode activation: ‚W‚O‚e. ‚P‚O`‚P‚V‚e Invincibility to strikes B

 

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