Sol Badguy Normals Frame Data

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

10

1.4

cC‚i‚q

4

4

6

}0

H/LEF

1

 Prorates 80“.

‚j

14*2

2.6

C‚i‚q

3

2,6

13

-7

H/LEF

2

-

Close ‚r

30

2.6

C‚i‚q

5

2

16

-4

H/LEF

3

-

Far ‚r

30

2.6

C‚q

7

1

24

-11

H/LEF

3

-

‚g‚r

40

3.8

C‚i‚q

11

2

26

-9

H/LEF

5

-

Dust

17

2.6

‚q

22

3

24

-13

HEF

3

-

6‚o

32

2.6

C‚q

9

3

20

-9

H/LEF

3

1`7‚e Upper body Invincibility.8`11‚e Invincibility above the knees.
12`19‚e Upper body Invincibility. Wall bounces, Untechable for 28‚e.

6‚g‚r

40*2

5.7

C‚q

13

5,1

30

-12

H/LEF

5

 StaggersiMax: 35‚ej.Dizzy modifier x1D5.

2‚o

8

1.4

cC‚q

5

4

4

+2

H/LEF

1

 Prorates 80“.

2‚j

12

1.4

C‚q

6

3

8

-1

LEF

1

 Prorates 70“.

2‚r

25

2.6

C‚q

10

3

8

+3

H/LEF

3

-

2‚g‚r

36

3.8

C‚i‚q

8

6

26

-13

H/LEF

5

Floats on CH, Untechable for 40‚e. Prorates 90“.

2D

28

3.8

C‚q

7

3

20

-6

LEF

4

-

‚i‚o

13

1.4

cC‚q

5

7

4

-

HEA

1

-

‚i‚j

22

2.6

C‚q

6

6

17

-

HEA

2

-

‚i‚r

28

2.6

C‚i‚q

9

3

23

-

HEA

3

 Prorates 90“.

‚i‚g‚r

24*2

2.6

C‚q

9

3,11

0

-

HEA

3

 On air hit untechable for 17‚e.

‚i‚c

40

3.8

C‚i‚q

9

7

10
landing 5

-

HEA

4

Causes Blow back, Untechable for 23‚e.
Wall bounces on CH. Prorates 90“.

Ground Throw

60

-

-

-

-

-

-

-

-

Floats, Forced Proration: 50“.
Throw Range: 43 Pixels.

Air Throw

60

-

-

-

-

-

-

-

-

Knockdown on CH. Dizzy modifier x1D5. Forced Proration: 50“.
Throw Range: 110 Pixels.

‚c‚`‚`

25

2.6

‚q

11

3

25

-14

any

3

1`13‚e Fully invincible.14`33‚e Invincibility to throws. Wall bounces,
Untechable for 28‚e. Prorates 50“.




Sol Badguy Dragon Install Mode Normals Frame Data

Name

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

‚o

12

1.4

cC‚i‚q

3

2

4

+4

H/LEF

1

-

‚j

14*2

2.6

C‚i‚q

2

1,4

7

-1

H/LEF

1

-

Close ‚r

28

2.6

C‚i‚q

3

1

10

+4

H/LEF

3

-

Far ‚r

28

2.6

C‚q

5

1

14

-1

H/LEF

3

-

‚g‚r

44

3.8

C‚i‚q

6

1

13

+5

H/LEF

5

-

Dust

20

2.6

‚q

16

2

13

}0

HEF

3

-

6‚o

32

2.6

C‚q

6

2

10

+2

H/LEF

3

1`4‚e Upper body Invincibility.5`7‚e Invincibility above the knees.
8`11‚e Upper body Invincibility. Wall bounces, Untechable for 28‚e.

6‚g‚r

40*2

5.7

C‚q

8

5,1

16

+2

H/LEF

5

Dizzy modifier x1D5.

2‚o

8

1.4

cC‚q

3

2

4

+4

H/LEF

1

-

2‚j

14

1.4

C‚q

4

2

6

+2

LEF

1

-

2‚r

24

2.6

C‚q

7

2

5

+7

H/LEF

3

-

2‚g‚r

40

3.8

C‚i‚q

5

3

13

+3

H/LEF

5

-

2D

30

3.8

C‚q

5

2

13

+4

LEF

5

-

‚i‚o

12

1.4

cC‚q

3

4

3

-

HEA

1

-

‚i‚j

22

2.6

cC‚q

6

3

12

-

HEA

3

-

‚i‚r

25

2.6

cC‚i‚q

6

2

12

-

HEA

3

-

‚i‚g‚r

20*2

2.6

C‚q

8

4,4

0

-

HEA

3

 On air hit Untechable for 17‚e.

‚i‚c

40

3.8

C‚i‚q

9

7

10
landing 5

-

HEA

4

Causes Blow back, Untechable for 23‚e.
Wall bounces on CH. Prorates 90“.

Ground Throw

60

-

-

-

-

-

-

-

-

Floats, Forced Proration: 50“.
Throw Range: 43 Pixels.

Air Throw

60

-

-

-

-

-

-

-

-

Knockdown on CH. Dizzy modifier x1D5. Forced Proration: 50“.
Throw Range: 110 Pixels.

‚c‚`‚`

25

2.6

‚q

11

3

25

-14

any

3

1`13‚e Fully invincible.14`33‚e Invincibility to throws. Wall bounces,
Untechable for 28‚e. Prorates 50“.



Sol Badguy Specials/Supers Frame Data

Name

Command

Damage

TG

‚b

Startup

Active

Recovery

+/-

Block

Lv

Notes

Gun Flame

236{‚o

50,42
30,30

2.0/2.4

‚e

20

See note

Total: 50

-4

any

3,3,
2,2

Active: (1)9(1)9(1)9. Floats, untechable for 28‚e.
In CH state during move. Maximum of 1 hit.

Gun Flame
(Dragon Install)

236{‚o

60

-

‚e

20

6

7

+7

any

3

Floats. In CH state during move.

Gun Flame Feint

214{‚o

-

3.5/-

-

-

-

Total: 31

-

-

-

In CH state during move.

Riot Stamp

214{‚j

40

1.0/5.4

‚q‚e

Till wall
9

-

landing 3

-4`

HEA

1

1‚e`Airborne. Wall bounces, untechable for 28‚e.

Volcanic Viper
‚r

623{‚r

46,30

2.0/4.8

‚q

7

3(3)11

21+
landing 8

-26

H/LEF

3

1`9‚e Fully invincible. 10`13‚e Invincibility to strikes .10‚e`Airborne.
2nd hit
floats, untechable for 26‚e. Recovers crouching on landing

1st hit floats, untechable for on ground hitF 28‚e, on air hitF14‚e

Volcanic Viper
‚g‚r

623{‚g‚r

46,30

3.0/4.8

‚q

5

2(3)18

29+
landing 8

-41

H/LEF

3

1`6‚e Fully invincible. 7`11‚e Invincibility to strikes .7‚e`Airborne.
2nd hit f
loats, untechable for 36‚e. Recovers crouching on landing

1st hit floats, untechable for on ground hitF 28‚e, on air hitF14‚e

Volcanic Viper
(Air)E‚r

(midair)
623{‚r

36,24

2.0/3.6

‚q

5

2(3)9

landing 8

-

any

3

1`9‚e Invincibility to strikes .2nd hit floats, untechable for 27‚e.
1st hit floats, untechable for on ground hitF 28‚e, on air hitF14‚e

Recovers crouching on landing

Volcanic Viper
(Air)E‚g‚r

(midair)
623{‚g‚r

46,24

2.5/4.8

‚q

5

2(3)18

landing 8

-

any

3

1`9‚e Invincibility to strikes. 2nd hit floats, untechable for 36‚e.
1st hit floats, untechable for on ground hitF 28‚e, on air hitF14‚e

Recovers crouching on landing

Volcanic Viper
(Dragon Install)E‚r

623{‚r

46,
20*2

-

‚q

7

3(1)4,2

21+
landing 8

-17

H/LEF

3

1`9‚e Fully invincible.10‚e Invincibility to strikes. 10‚e`Airborne.

Floats. 3rd hit knocks down on CH. Recovers crouching on landing

1st hit floats, untechable for on ground hitF 28‚e, on air hitF14‚e

Volcanic Viper
(Dragon Install)E‚g‚r


623{‚g‚r

60,
18*12

-

‚q

7

3,54

36+
landing 8

-76

H/LEF

5,
3*12

1`9‚e Invincibility to strikes.1st hit knocks down, hits 2`13 floats,
Untechable for 30‚e. 1st hit: Dizzy modifier x2.

1st hit floats, untechable for on ground hitF 28‚e, on air hitF14‚e

Volcanic Viper
(Air)E(Dragon Install)

(midair)
623{‚r‚‚’‚g‚r

46,
20*2

-

‚q

7

3(2)2,6

landing 8

-

H/LEF

3

1`9‚e Fully invincible.10`11‚e Invincibility to strikes. Hits 2 & 3 float,
Untechable for 45‚e. Recovers crouching on landing

1st hit floats, untechable for on ground hitF 28‚e, on air hitF14‚e

¨Tataki Otoshi

During Volcanic Viper
214
{‚j

16

0.5/2.4

‚q

12

4

landing 8

-

HEF

3

Untechable for 19‚e. In CH state while falling to the ground.

Grand Viper

214{‚r

8*7,18,
18*2

(3.0/1.2)*7,
+3.6*3

‚q

17

See notes

36+
landing 10

-56

LEF

3

Active: 6`25i4j12i2j2i2j20. 1`4‚e Invincibility above the knees.
5`16‚e Invincibility except for the feet. Knockdown.
Dizzy modifier x0D25iApplies only to the last hit, the uppercut/VV)

Bandit Revolver

236{‚j

24,36

1.5/4.8

‚q

9

5(11)9

2+
landing 8

-5

H/LEF

3

1`3‚e Invincibility to strikes. 1st hit floats.
2nd hit slams them to the floor, Untechable for 28‚e.

Recovers crouching on landing

Bandit Revolver
(Dragon Install)

236{‚j

20*3,
50

-

‚q

7

3*3(9)9

3+
landing 7

+3

H/LEF

4,4,
4,5

1`3‚e Invincibility to strikes. Hits 1`3 float.
4th hit slams them to the floor on an
air hit.

Recovers crouching on landing

Bandit Revolver
(Air)

(midair)
236
{‚j

22*4

2.0/3.0

‚q‚e

6

3(7)4,,
2*3

landing 12

-

any

2

1st hit floats on ground hit, untechable for 28‚e,

Recovers crouching on landing.

Bandit Bringer

236{‚j
iHold down Kj

50

1.5/5.4

‚q‚e

32

6

9+
landing 4

}0

HEA

5

1`3‚e Invincibility to strikes. Floor bounces, untechable for 50‚e.
Prorates 66“. Recovers crouching on landing

Fafnir

41236{‚g‚r

70

2.0/6.0

‚q‚e

17

3

13

+3

H/LEF

5

 Wall bounces, untechable for 28‚e.Forced Proration: 70“.
Sometimes doesnft hit when FRCfd (situationally dependent)

Wild Throw

(Throw)
623
{‚j

37

-

-

5

1

-

-

-

-

In CH state during 1`14F. Forced Proration: 60“.

Whiffed grab animation: 35‚e. Throw Range: 70 Pixels.

Sidewinder

(midair only)
236
{‚g‚r

40

1.0/2.4

‚q

9

4

landing 13

-

any

5

 Wall bounces. On CH or Clean hit, Untechable for 54‚e.
Dizzy modifier x0D25. Forced Proration: 75“. In CH state during move,

Recovers crouching on landing

Tyrant Rave: ver. Beta

632146{‚g‚r

80,60

-

‚q

5+1

11(17)15

31

-15

H/LEF

5

1`8‚e Invincibility to strikes.

1st causes untechable float, Dizzy modifier x0D25.
2nd hit
Wall bounces, Untechable for 40‚e, Dizzy modifier x0.

Dragon Install

214214{‚r

-

-

-

-

-

19+9

-

-

-

1`19‚e Fully invincible. 20`21‚e Invincibility to strikes.

Dragon install mode lasts for 360F iLasts longer if Sol has less than

half health, duration proportional to how much under ½ he is,

Max duration: 569‚ej.
At the end of the move, therefs a recovery animation,

36‚e long, during which Sol is in a CH state,

Napalm Death

IK mode only
236236
{‚g‚r

Fatal KO

-

-

7+8

12

26+
landing 3

-22

any

-

IK mode activation: 76‚e. In CH state during move

 

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