Venom Frame Data: Normals
Name Dmg TG Can Exe Act Rec Adv Guard Lv Notes
P 6 1.4 rSJR 6 3 9 -2 H·L·F 1 Prorates 85%.
K 12 1.4 SJR 7 3 15 -8 H·L·F 1 Prorates 90%.
close S 16*3 3.8 SJR 5 2,2,7 20 -8 H·L·F 5 3rd hit floats. 3rd hit untechable 28F on ground hit.
far S 24 2.6 SR 9 2 18 -6 H·L·F 3 -
H 42 3.8 SR 10 7 18 -6 H·L·F 5 Stagger on CH (Max 47F).
Dust 20 2.6 R 23 3(2)3 18 -12 H·F 3 In CH state during recovery.
6P 28 2.6 SR 7 6 17 -9 H·L·F 3 4~9F upper body inv.
6H 52 3.8 SR 15 8 21 -10 H·L·F 5 KD on ground hit.
2P 7 1.4 rSR 7 4 10 -4 H·L·F 1 Prorates 80%
2K 8 1.4 SR 5 3 9 -2 L·F 1 Prorates 70%.
2S 22 2.6 SR 6 1 20 -7 H·L·F 3 -
2H 20*2 3.8 SR 7 6,3 21 -7 H·L·F 4 -
Sweep 20*2 2.6 SR 7 1(15)8 17 -11 L·F 3 8~34 crouching. 2nd hit untechable 30F. In CH state during recovery.
j.P 10 1.4 rSR 7 6 9 - H·A 1 -
j.K 12 2.6 SR 9 12 12 - H·A 3 -
j.S 24 2.6 SJRF 7 5 21 - H·A 3 -
j.H 36 2.6 SR 11 8 18 - H·A 3 Untechable 16F.
j.D 40 2.6 SR 10 8 12
Landing 5
- H·A 3 Wall bounce. Untechable 22F.
Throw 11*7 - - - - - - - - Prorates 50%. Range 43 dot. Attack within 11F after throw
causes wall bounce. After wall bounce, untechable for 40F.
Air Throw 11*7 - - - - - - - - Prorates 50%. Range 110 dot. Attack within 11F after throw
causes wall bounce. After wall bounce, untechable for 40F.
DAA 24 2.6 R 11 3 19 -8 Any 3 1~13F inv. 14~29F inv to throw. Wall bounce. Untechable 45F. Prorates 50%.


Venom Frame Data: Specials
Name Command Dmg TG Can Exe Act Rec Adv Guard Lv Notes
Mad Struggle
S
Air 236S 12*4 1.5/2.4 R 18 Until Land Landing 6 +7 H·A 3 Adv applies to the TK version (fastest exe is 22F). CH state until move ends.
Mad Struggle
H
Air 236H 15*4,
15*3
1.5/2.4×3+2.6×3 R 16 Until Land Landing 35 -8 H·A 3 Kick portion starts 6F after landing, guarded with HLF,
1~7 inv to strikes, 8~9F foot and upper body inv. Kick portion
floats (untechable for 80F). If low guarded, kick portion has -14F advantage.
Stinger Aim
S
[4]6S 30 1.5/1.2 F 13 - Total 37 +2 Any 3 45F to chage. 7F for ball to appear. CH state until move ends.
Stinger Aim
S (Charge)
[4]6[S] 22*2~6 1.5/1.2 F Notes - After release
30
Notes Any 5 For 2nd charge stage (17~29F)+6F, 3rd stage (31~67F)+6F,
4th stage (68~136F)+6F. 2nd hit adv is +10F, 3rd hit adv is +19F,
4th hit adv is +41F. *1
Stinger Aim
H
[4]6H 42 1.5/1.2 F 9 - Total 48 -13 Any 3 45F to chage. 4F for ball to appear. CH state until move ends.
Stinger Aim
H (Charge)
[4]6[H] 25*2~6 1.5/1.2 F Notes - After Release
44
Notes Any 5 For 2nd charge stage (14~26F) + 5F, 3rd stage (27~64F) + 5F,
4th stage (65~133F) + 5F. 2nd hit adv is -1F, 3rd hit adv is +8F,
4th hit adv is +30F. *1
Carcass Ride
S
[2]8S 36 1.5/- - 16 - Total 32 +10 Any 3 45F to chage. 7F for ball to appear. CH state until move ends.
Carcass Ride
H
[2]8H 50 1.5/- - 13 - Total 48 -9 Any 3 45F to charge. 7F for ball to appear. CH state until move ends.
Ball vanishes if Venom is hit.
Double-head Morbid
S
623S 17*4 1.3/2.2 R 9 4*4 16 -6 H·L·F 3 Floats on hit. Untechable 16F.
Double-head Morbid
H
623H 21*4 2.0/2.6 R 15~ 4*6 18 -16 H·L·F 3 Startup depends on range. Floats on hit. Untechable 24F. Max 4 hits.
Instant Teleport 623K - - - - - Total 21 - - - 7~11F inv to strikes. 12~14F inv. Auto-JI property.
Ball Formation 214+button - 0.5/- - - - Total 26
(In Air 35)
- - - 11F until ball appears (in air, 9F until appearance). Can cancel
into another ball formation on 22F and after. If landing during the
recovery period, the recovery ends. In CH state until move ends.
Hit Ball - Notes - - - - - - Any 3 Hit ball dmg depends on the move used to hit.*2
If a hit ball hits another ball, dmg is about the same.*3
Dubious Curve 421+button 25 1.5/6.0 RF 19 1 20 -4 H·L·F 4 1~15F foot inv. 22F for ball to appear.
Air hit untechable time 34F. On hit, ball hits 3 times. *4
Red Hail Air
236236H
26*8 - - 10+0 - Landing 9 - Any 3 8F between ball discharges. Getting hit ends super.
Dark Angel 2141236S 12*28 - - 7+18 - Total 35 - Any 5 7~15F inv to strikes. Creates projectile on 8F.
Air hit untechable time 60F. Stun modifier x0.
Dimmu Borgir Instant Kill Mode
236236H
ALL - - 15+11 6 33 -20 Any - Requires 44F preparation. 1~19F inv to strikes.

*1 Refer to ( ) for charge time. Does 2, 3, 6 hits, respectively. Attack starts 6F After release. CH state until move ends. Stun modifier x0.
*2
26··P/2P 38··c.S/Sweep
28··j.P 40··M. Struggle H(Kick part)/D. Morbid H
30··2K 42··H
32··K/f.S/j.K 44··2H
34··2S 46··j.H
36··6P 50··6H/j.D,Dust
37··j.S/M Struggle S/D. Morbid S
*3 Stinger Aim and Charge are exceptions.
Red Hail Dmg 39. Dark Angel is unable to hit balls.
*4 The ball created when Dubious Curve hits is level 3 and hit stop 6F.
Dmg is half of a hit ball x3. KD on ground hit.
Hosted by uCoz