Full
credit for translation goes to noodalls.
Zappa Normals (No summon/Dog) Frame Data
Name |
Damage |
TG |
b |
Startup |
Active |
Recovery |
Frame adv. |
Block |
Lv |
Notes |
o |
9 |
1.4 |
Ciq |
5 |
2 |
6 |
+2 |
H/LEF |
1 |
90%
prorating |
j |
22 |
2.6 |
Cq |
9 |
6 |
8 |
-2 |
H/LEF |
2 |
F1-4,
F9-14, F19-22 foot invincibility.
F5-8,
F15-18 lower body invincibility.
CH on
ground knocks down. |
Close r |
26 |
2.6 |
Ciq |
8 |
6 |
18 |
-10 |
H/LEF |
3 |
- |
Far r |
30 |
2.6 |
Cq |
13 |
9 |
7 |
-2 |
H/LEF |
3 |
- |
gr |
20*3 |
3.8 |
qe |
22 |
3*6 |
12 |
-7 |
HEF |
4 |
F22-39
lower body invincibility. |
Dust |
17 |
3.8 |
Cq |
21 |
4 |
22 |
-9 |
HEF |
4 |
Dust
F7-30 throw invincibility. F15-32 lower body invincibility.
Not
possible with dog summoned. |
6o |
24 |
2.6 |
Ciq |
11 |
3 |
18 |
-7 |
LEF |
3 |
6P
F1-2 upper body invincibility. F3-13 above knee invincibility. CH
on ground knocks down. |
6gr |
50 |
3.8 |
q |
21 |
19 |
26 |
-26 |
HEF |
5 |
6HS
F19-39 considered airborne. F44-49 have a low stance.
F50-57
everything except feet is invincible. Wall bounce effect.
Untechable
for 60F. |
2o |
12 |
1.4 |
Ciq |
5 |
3 |
9 |
-2 |
H/LEF |
1 |
2P
Low stance throughout. Prorate 90%. |
2j |
16 |
2.6 |
Cq |
7 |
6 |
7 |
-1 |
L |
2 |
Prorate
80% |
2r |
26 |
2.6 |
Cq |
11 |
9 |
12 |
-7 |
H/LEF |
3 |
Stagger
on CH (maximum 39F) |
2gr |
60 |
3.8 |
Ciq |
15 |
5 |
14 |
}0 |
H/LEF |
5 |
Stagger
(maximum 35F). Dizzy value doubled. |
2D |
30 |
2.6 |
Cq |
13 |
6 |
12 |
-4 |
L |
3 |
Not
possible with dog summoned. |
io |
13 |
1.4 |
Ciq |
6 |
6 |
9 |
- |
HEA |
1 |
- |
ij |
22 |
2.6 |
Cq |
10 |
11 |
18 |
- |
HEA |
2 |
- |
ir |
32 |
2.6 |
Ciq |
9 |
3 |
15 |
- |
HEA |
3 |
- |
igr |
28 |
2.6 |
Cq |
12 |
2(1)2 |
12 |
- |
HEA |
3 |
- |
ic |
44 |
2.6 |
Cq |
9 |
6 |
18 |
- |
HEA |
3 |
Launches,
untechable for 28F, airborne at 14F.
On
CH, gives wall bounce, untechable for 56F, airborne at 28F.
Not
possible with dog summoned. |
Ground Throw |
50 |
- |
- |
- |
- |
- |
- |
- |
- |
Throw
Distance 45. Wall bounce effect. Untechable for 60F. Prorate 50%. |
Air Throw |
60 |
- |
- |
- |
- |
- |
- |
- |
- |
Airthrow
Distance 110. Knocks down. Prorate 50%. |
c`` |
25 |
2.6 |
q |
15 |
4 |
15 |
-5 |
Any |
3 |
Invincible
1-20F. 21-31F invincible against throws. CH on ground knocks
down. Total animation 33F. |
Zappa Normals (Sword) Frame Data
Name |
Damage |
TG |
b |
Startup |
Active |
Recovery |
Frame
adv. |
Block |
Lv |
Notes |
o |
9 |
1.4 |
cCiq |
5 |
2 |
6 |
+2 |
H/LEF |
1 |
Prorate 90% |
j |
22 |
2.6 |
Cq |
9 |
6 |
8 |
-2 |
H/LEF |
2 |
F1-4, F9-14, F19-22 foot invincibility. F5-8, F15-18 lower body invincibility. CH on
ground knocks down. |
Close r |
36 |
2.6 |
Ciq |
5 |
4 |
14 |
-4 |
H/LEF |
3 |
Close S Forces standing. |
Far r |
30 |
2.6 |
Ciq |
8 |
2 |
19 |
-4 |
Any |
4 |
- |
gr |
35*2 |
3.8 |
Cq |
9 |
2(11)3 |
16 |
}0 |
Any |
5 |
- |
Dust |
17 |
3.8 |
Cq |
21 |
4 |
22 |
-9 |
HEF |
4 |
F7-30 throw invincibility. F15-32 lower body
invincibility. |
6o |
24 |
2.6 |
Ciq |
11 |
3 |
18 |
-7 |
LEF |
3 |
6P F1-2 upper body invincibility. F3-13 above
knee invincibility. CH on ground knocks down. |
6gr |
29,15 |
3.8 |
Cq |
13 |
20 |
12 |
+4 |
See note |
5 |
Guardable standing or faultless airborne on
F1-16. Guardable all F17-24. Guardable crouching or faultless air F25-30. If opponent is crouching it will hit on F23 (against
Sol) |
2o |
12 |
1.4 |
cCiq |
5 |
3 |
9 |
-2 |
H/LEF |
1 |
Low stance throughout. Prorate 90%. |
2j |
16 |
2.6 |
Cq |
7 |
6 |
7 |
-1 |
L |
2 |
Prorate 80% |
2r |
22 |
2.6 |
Cq |
9 |
3 |
15 |
-4 |
LEF |
3 |
- |
2gr |
40*2 |
3.8 |
Cq |
7 |
22 |
14,8 |
+1 |
H/LEF |
5 |
When second hit whiffs, recovery is -11. |
2D |
30 |
2.6 |
Cq |
13 |
6 |
12 |
-4 |
L |
3 |
- |
io |
13 |
1.4 |
Ciq |
6 |
6 |
9 |
- |
HEA |
1 |
- |
ij |
22 |
2.6 |
Cq |
10 |
11 |
18 |
- |
HEA |
2 |
- |
ir |
26 |
2.6 |
Cq |
7 |
3 |
23 |
- |
HEA |
3 |
- |
igr |
32 |
2.6 |
Cq |
9 |
9 |
15 |
- |
HEA |
3 |
- |
ic |
44 |
2.6 |
Cq |
9 |
6 |
18 |
- |
HEA |
3 |
Floats, on ground hit untechable for 28F on air hitF 14F. |
Ground
Throw |
50 |
- |
- |
- |
- |
- |
- |
- |
- |
Throw Distance 45. Wall bounce effect.
Untechable for 60F. Prorate 50%. |
Air Throw |
60 |
- |
- |
- |
- |
- |
- |
- |
- |
Airthrow Distance 110. Knocks down. Prorate
50%. |
c`` |
25 |
2.6 |
q |
15 |
4 |
15 |
-5 |
Any |
3 |
DAA Invincible 1-20F. 21-31F invincible
against throws. CH on ground knocks down. Total animation
33F. |
Zappa Normals (3 Ghosts) Frame Data
Name |
Damage |
TG |
b |
Startup |
Active |
Recovery |
Frame
adv. |
Block |
Lv |
Notes |
o |
9 |
1.4 |
Ciq |
5 |
2 |
6 |
+2 |
H/LEF |
1 |
Prorate 90% |
j |
22 |
2.6 |
Cq |
9 |
6 |
8 |
-2 |
H/LEF |
2 |
F1-4, F9-14, F19-22 foot invincibility. F5-8, F15-18 lower body invincibility. CH on
ground knocks down. |
Close r |
20[15] |
2.6 |
Ciq |
6 |
2 |
19 |
-7 |
H/LEF |
3[1] |
When there are no ghosts, the entire move is
recovery. On hit attack level 2. |
Far r |
15[10] |
2.6 |
Ciq |
9 |
7 |
17 |
-7 |
H/LEF |
2[1] |
Stagger on CH (maximum 37F[35]). When there are no ghosts, the entire move is
recovery. |
gr |
25[18] |
3.8 |
Ciq |
14 |
5 |
21 |
-9 |
H/LEF |
3[1] |
When there are no ghosts, the entire move is
recovery. On hit attack level 2. |
Dust |
17 |
3.8 |
Cq |
21 |
4 |
22 |
-9 |
HEF |
4 |
F7-30 throw invincibility. F15-32 lower body
invincibility. |
6o |
24 |
2.6 |
Ciq |
11 |
3 |
18 |
-7 |
LEF |
3 |
F1-2 upper body invincibility. F3-13 above
knee invincibility. CH on ground knocks down. |
6gr |
36*3 |
3.8 |
q |
14 |
5(3)5 |
8 |
+4 |
HEF |
4 |
Attack depends on number of ghosts. When there are no ghosts, entire move is
recovery. |
2o |
12 |
1.4 |
cCiq |
5 |
3 |
9 |
-2 |
H/LEF |
1 |
Low stance throughout. Prorate 90%. |
2K |
16 |
2.6 |
Cq |
7 |
6 |
7 |
-1 |
LEF |
2 |
Prorate 80% |
2r |
15 |
2.6 |
cCq |
5[6] |
6 |
6 |
}0[-2] |
LEF |
2[1] |
When there are no ghosts, entire move is
recovery. |
2gr |
25 |
3.8 |
- |
17[18] |
9 |
11 |
+5 |
Any |
2 |
On hit attack level 3. After move, ghosts
will disappear for 102F then reappear, stay in that spot for 123F
then return. |
2D |
30 |
2.6 |
Cq |
13 |
6 |
12 |
-4 |
LEF |
3 |
- |
io |
13 |
1.4 |
Ciq |
6 |
6 |
9 |
- |
HEA |
1 |
- |
ij |
22 |
2.6 |
Cq |
10 |
11 |
18 |
- |
HEA |
2 |
- |
ir |
35[25] |
3.8 |
Cq |
14[15] |
5 |
21 |
- |
HEA |
3[1] |
On hit attack level 2. |
igr |
25 |
3.8 |
- |
14[15] |
9 |
17 |
- |
Any |
2 |
On hit attack level 3. After move, ghosts
will disappear for 102F then reappear, stay in that spot for 123F
then return. |
ic |
44 |
2.6 |
Cq |
9 |
6 |
18 |
- |
HEA |
3 |
Launches, untechable for 28F, airborne at
14F. On CH, gives wall bounce, untechable for 56F,
airborne at 28F. |
Ground
Throw |
50 |
- |
- |
- |
- |
- |
- |
- |
- |
Distance 45. Wall bounce effect. Untechable
for 60F. Prorate 50%. |
Air Throw |
60 |
- |
- |
- |
- |
- |
- |
- |
- |
Distance 110. Knocks down. Prorate 50%. |
c`` |
25 |
2.6 |
q |
15 |
4 |
15 |
-5 |
Any |
3 |
Invincible 1-20F. 21-31F invincible against
throws. CH on ground knocks down. Total animation
33F. |
Zappa Normals (Raoh) Frame Data
Name |
Damage |
TG |
b |
Startup |
Active |
Recovery |
Frame
adv. |
Block |
Lv |
Notes |
o |
9 |
1.4 |
cCiq |
5 |
2 |
6 |
+2 |
H/LEF |
1 |
90% prorating |
j |
22 |
2.6 |
Cq |
9 |
6 |
8 |
-2 |
H/LEF |
2 |
F1-4, F9-14, F19-22 foot invincibility. F5-8, F15-18 lower body invincibility. CH on
ground knocks down. |
Close r |
40 |
3.8 |
Cq |
10 |
11 |
0 |
+6 |
H/LEF |
4 |
- |
Far r |
36 |
3.8 |
Cq |
9 |
6 |
16 |
-5 |
H/LEF |
4 |
- |
gr |
48 |
3.8 |
Cq |
13 |
9 |
13 |
}0 |
H/LEF |
5 |
- |
Dust |
30 |
3.8 |
Cq |
22 |
5 |
8 |
+4 |
HEF |
4 |
- |
6o |
24 |
2.6 |
Ciq |
11 |
3 |
18 |
-7 |
LEF |
3 |
F1-2 upper body invincibility. F3-13 above
knee invincibility. CH on ground knocks down. |
6gr |
76 |
3.8 |
Cq |
17 |
6 |
24 |
-11 |
H/LEF |
5 |
Wall bounce effect. Untechable for 60F. |
2o |
12 |
1.4 |
cCiq |
5 |
3 |
9 |
-2 |
H/LEF |
1 |
Low stance throughout. Prorate 90%. |
2j |
16 |
2.6 |
Cq |
7 |
6 |
7 |
-1 |
LEF |
2 |
Prorate 80% |
2r |
36 |
2.6 |
Cq |
7 |
3 |
9 |
+2 |
LEF |
3 |
- |
2gr |
68 |
3.8 |
Cq |
19 |
8 |
12 |
-1 |
LEF |
5 |
Launches. Untechable for 28F. |
2D |
30 |
2.6 |
Cq |
13 |
6 |
12 |
-4 |
LEF |
3 |
- |
io |
13 |
1.4 |
Ciq |
6 |
6 |
9 |
- |
HEA |
1 |
- |
ij |
22 |
2.6 |
Cq |
10 |
11 |
18 |
- |
HEA |
2 |
- |
ir |
35 |
2.6 |
Cq |
7 |
3 |
15 |
- |
HEA |
3 |
- |
igr |
45 |
3.8 |
cCq |
16 |
6 |
13 |
- |
HEA |
4 |
- |
ic |
44 |
2.6 |
Cq |
9 |
6 |
18 |
- |
HEA |
3 |
Launches, untechable for 28F, airborne at
14F. On CH, gives wall bounce, untechable for 56F,
airborne at 28F. |
Ground
Throw |
50 |
- |
- |
- |
- |
- |
- |
- |
- |
Distance 45. Wall bounce effect. Untechable
for 60F. Prorate 50%. |
Air Throw |
60 |
- |
- |
- |
- |
- |
- |
- |
- |
Distance 110. Knocks down. Prorate 50%. |
c`` |
25 |
2.6 |
q |
15 |
4 |
15 |
-5 |
Any |
3 |
Invincible 1-20F. 21-31F invincible against
throws. CH on ground knocks down. Total animation
33F. |
Zappa Specials/Supers
Name |
Command |
Damage |
TG |
b |
Startup |
Active |
Recovery |
Frame
adv. |
Block |
Lv |
Notes |
Konnichiwa Sanbiki no Mukade |
(No summon) |
20 |
5.0/1.2 |
q |
10 |
4 |
20 |
-12 |
H/LEF |
2 |
1-9F invincible against attacks. Summon
occurs on F23. Orbs +3. Launches, untechable for 60F |
Sono mama Kaette jArAgr |
(3 Ghosts) |
16 |
2.0/1.2 |
e |
9 |
- |
Total: 39 |
-6 |
Any |
2 |
Level 3 attack on hit. 236+K frames depend on
height. (Recovery is 48F if grounded). On anything other than hit, ghosts
will loiter for 152F then return. (If you touch ghosts while they are
there they will return.) CH status during the move. If you are hit,
the shot ghost disappears. Orbs + 1. Opponent is haunted on hit. |
Sono mama Kaette c |
(3 Ghosts) |
16*3 |
2.0/1.2 |
e |
11 |
- |
Total: 47 |
-8 |
Any |
2 |
CH property until move completes. If you are
hit, the shot ghosts disappear. On guard, the ghosts disappear for 100F then
reappear, loiter for 23F then return. On anything other than guard, ghosts will
loiter in that spot for 123F then Opponent is haunted on hit. |
ItasouAtte Iu Ka Itai |
Sword |
20 |
2.5/6.0 |
q |
12 |
16 |
12 |
-11 |
H/LEF |
4 |
Stagger on CH (maximum 43F). Additional
attack available from 23F. Recovery on hit or guard is 27F. If attack connects
on last hit frames, extension is not possible. Orbs + 1. |
¨Follow up |
During Itasou gr |
45 |
3.0/7.2 |
q |
9 |
12 |
26 |
-24 |
H/LEF |
3 |
Knocks down. CH property until move is
completed. Orbs + 3. |
Ochitoite Kudasai |
(Sword) |
40 |
2.5/6.0 |
qe |
10 |
9 |
29 |
-24 |
H/LEF |
4 |
F1-11 invincible. F12 invincible against
throws. Launches, untechable for 26F. Orbs + 1. |
Chikazuku
to Yukimasu |
(Sword) |
30*2 |
2.0/4.8 |
qe |
20 |
2,2 |
15 |
+2 |
H/LEF |
5 |
Staggers (max 35F). CH on ground knocks down.
Orbs + 1 per hit. Frame advantage on guard is +0. |
Dog
AttackEm |
(Dog) c |
25 |
-/1.2 |
- |
16 |
8 |
36 |
- |
H/LEF |
2 |
Listed frame data is for dog, not Zappa. |
Dog
AttackE¨ |
(Dog) |
25 |
-/1.2 |
- |
17 |
12 |
18 |
- |
H/LEF |
2 |
42F on whiff. On far hit or guard, total move
is 69F. Frame data is for the dog. |
Dog
AttackEͺ |
(Dog) |
25 |
-/1.2 |
- |
10 |
12 |
31 |
- |
Any |
3 |
Launches, untechable for 28F. Orbs + 1. Frame
data is for the dog. |
Dog
AttackE« |
(Dog) |
60 |
-/1.2 |
- |
36 |
4 |
22 |
- |
Unblockable |
5 |
Knocks back diagonally, untechable 28F.
Prorates 50%. Orbs + 3. Frame data is for the dog. |
Dog
AttackE©@ |
(Dog) |
- |
- |
- |
- |
- |
Total: 59 |
- |
- |
- |
Dog is invincible throughout movement. Frame
data is for the dog. |
¨Follow up |
During
4+D c |
25 |
-/1.2 |
- |
1+13 |
Till landing |
40 |
- |
HEA |
2 |
When move is done closest to the ground,
recovery is -59. Prorating is 75%. Frame data is for the dog. |
Dog Sleep Mode |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
When dog does nothing for 300F, dog enters
sleep mode. Dog can be hit in sleep mode. Dog attacks are
30F slower. |
Banana |
- |
0 |
-/2.6 |
- |
- |
79 |
- |
- |
LEF |
2 |
Knocks down |
Golf Ball |
- |
40 |
-/3.8 |
- |
- |
- |
- |
- |
Any |
4 |
- |
Hachiue |
- |
25 |
-/2.6 |
- |
- |
34 |
- |
- |
Any |
2 |
- |
Darkness Anthem |
(Raoh) |
35*2 |
2.0/3.6 |
- |
25 |
18 |
8 |
+7 |
H/LEF |
4 |
Air hit untechable for 60F. If hit at 23rd
frame, move still executes. |
¨Follow up |
During
Darkness o |
50 |
2.0/3.6 |
- |
23+3 |
34(2)20 |
Total: 26 |
}0 |
H/LEF |
2 |
Launches, untechable for 60F. CH property
until move is over. |
Last Edogai(?) |
(Raoh) |
100 |
3.0/7.2 |
q |
4 |
12 |
37 |
-30 |
H/LEF |
5 |
Launches, untechable 60F. Invincible F1-4.
Invincible against hits F5-7. CH property during recovery. |
Bellows Malice |
(Raoh) |
40*10 |
- |
- |
5+10 |
27 |
Total: 37 |
+13 |
H/LEF |
5 |
Invincible F1-5. Knocks down. CH property
until move is over. |
Umareru |
632146{gr |
40*4 |
- |
q |
1+11 |
8 |
30 |
-25 |
H/LEF |
4 |
F1-19 invincibility. F20-21 invincible
against hits. Knocks down. |
Kowai yo- |
Destroyed mode |
Fatal KO |
- |
- |
4+3 |
32 |
11 |
- |
- |
- |
Destroyed preparation 76F. F1-5 invincible
against attacks. Throw range 30. CH property during move. |