Move | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 12 | 1.44 | 3 | 9 | 1 | HLF | cCJR | 3 | 3 | 4 | +3 | - |
K | 12 | 2.64 | 5 | 7 | 2 | LF | CR | 5 | 4 | 7 | +1 | Hit stop 6. Prorates 90%. In CH state till end of recovery. |
c.S | 28 | 2.64 | 10 | 7 | 3 | HLF | CJR | 6 | 8 | 12 | -6 | - |
f.S | 30 | 2.64 | 10 | 7 | 3 | HLF | CJR | 6 | 5 | 10 | -1 | - |
H | 24x3 | 3.84x3 | 14x2,20 | 6x3 | 4x2,5 | HLF | CR | 13 | 3(3)3(3)3 | 15 | +1 | 22~24, 34~36 upper body invincibility. 25~33 low stance. Forces opponent to crouch on hit. 3rd hit causes vacuum effect. 1st and 2nd hits: hit stop 7. |
6P | 18x2 | 2.64x2 | 10,14 | 7,6 | 3,4 | HLF | CR | 7 | 1(10)3 | 12 | +2 | 1~7 above the knees, 8~20 upper body invincibility. Staggers on ground CH (1st hit max: 41F, 2nd hit max: 45F). |
6K | 16,26 | 2.64,3.84 | 10x2 | 7x2 | 3 | HLF | CJR | 6 | 4(6)8 | 20 | -14 | Forces opponent to stand on hit. 1st hit: hit stop 6. |
6H | 28 | 3.84 | 20 | 6 | 5 | HLF | R | 18 | 6 | 10 | +5 | 1~23 lower body (can be hit on the back leg) and throw invincibility. 24-31 above the knees invincibility. 32~33 lower body invincibility except for the back leg. Forces opponent to stand on hit, causes 23F of hit stun. Untechable on air hit for 22F. On block, inflicts 20F of blockstun. 19~32 can cancel into H follow-up. |
H Follow-up | 58 | 3.84 | 20 | 6 | 5 | HLF | R | 10 | 7 | 23 | -11 | 1~6 invincibility above the knees. Upper body invincibility on fram 7. Causes wall stick effect on hit (untechable for 48F, stick for 24F). |
Dust | 16 | 2.64 | 8 | 20 | 3 | HF | R | 24 | 4 | 12 | -2 | - |
DAA | 20 | 2.64 | 10 | 7 | 3 | Any | R | 13 | 6 | 12 | -4 | Total animation length: 30F. 1~18 invincible. 19~27 invincible to throws. Causes knockdown on ground hit. Jam is crouching during the move. Prorates 50%. |
2P | 6 | 1.44 | 3 | 8 | 1 | HLF | cCR | 4 | 2 | 4 | +4 | Prorates 90%. |
2K | 8 | 1.44 | 3 | 8 | 1 | LF | cCR | 5 | 3 | 9 | -2 | Prorates 80%. |
2S | 26 | 2.64 | 10 | 7 | 3 | HLF | CR | 6 | 5 | 9 | +0 | Staggers on ground hit (max: 39F). Prorates 80%. |
2H | 20x2 | 3.84x2 | 14,14 | 6x2 | 4 | HLF | CR | 9 | 4,4 | 25 | -12 | Vacuum effect on air hit (untechable for 25F). |
2D | 28 | 2.64 | 8 | 7 | 3 | LF | CJRF | 6 | 4 | 16 | -6 | FRC timing: 1~6. |
j.P | 11 | 1.44 | 3 | 8 | 1 | HA | cCR | 5 | 4 | 14 | - | - |
j.K | 14 | 1.44 | 3 | 8 | 1 | HA | CR | 5 | 8 | 11 | - | - |
j.S | 28 | 2.64 | 10 | 7 | 3 | HA | CJR | 4 | 5 | 9 | - | Floats on hit (untechable for 16F) |
j.H | 35 | 2.64 | 10 | 7 | 3 | HA | CR | 7 | 10 | 16 | - | - |
j.D | 16,28 | 2.64x2 | 10x2 | 7x2 | 3 | HA | CR | 7 | 3(4)6 | 16 | - | 2nd hit floats on normal hit (untechable for 24F). 2nd hit wall bounces on CH (untechable for 60F). 4 additional frames of recovery after landing. |
Throw | 60 | 4.00 | - | 6x2 | - | 43dot | RF | - | - | - | - | Floats on hit (untechable for 38F). Normally has forced proration of 50%. If throw is FRC'd, forced proration 70%. FRC timing: 43~44. 17F to hit the opponent after the throw before they can tech normally, 16F if FRC'd. When FRC'd, throw does 0 damage. |
Air Throw | 60 | 5.98 | - | 6,7 | - | 88dot | - | - | - | - | - | Untechable for 50F. Forced proration 50%. |
Special | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Asanagi no Kokyuu | 22K,S,orH | - | - | - | - | - | - | - | - | - | Total: 57 | - | |
Jam gets a charge on frame 57. Can store up to 3 charges for each special at max. *Not in Mook* K for Ryuujin, S for Gekirin, H for Kenroukaku. |
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Ryuujin | 236K | 50 | 2.50/8.40 | 20 | 6 | 5 | HLF | R | 17 | 6 | 25+11 Landing | -23 | |
1~4 invincible to strikes. 7~8 low stance. Airborne from frame 9 on. Wall bounces on hit (untechable for 36F). *1 | |||||||||||||
Ryuujin (Air) | j.236K | 52 | 2.00/7.20 | 20 | 6 | 5 | Any | R | 9 | 6 | 11 Landing | - | |
Floats on normal hit (untechable for 36F). Has a minimum height requirement. *1 | |||||||||||||
Ryuujin (Charged) | 236K | 66 | -/12.00 | 20 | 15 | 5 | Any | R | 11 | 16 | 17 Landing | - | |
1~9 invincible to strikes. Airborne from frame 1 on. Causes wall stick on hit (untechable for 80F, stick lasts 35F). Consumes one charge stock on frame 1. *1 | |||||||||||||
Gekirin | 214K | 42 | 2.00/4.80 | 10 | 7 | 3 | HA | R | 19 | 13 | 3+10 Landing | -9 | |
Airborne from frame 4 on. Floats on hit (untechable on ground hit for 28F). Startup to hit a crouching opponent is 21F (tested on Sol). *1 | |||||||||||||
Gekirin (Air) | j.214K | 38 | 1.50/3.60 | 10 | 7 | 3 | HA | R | 17 | 13 | 10 Landing | - | |
Causes ground bounce on hit (untechable for 35F). Has a minimum height requirement. *1 | |||||||||||||
Gekirin (Charged) | 214K | 21x2 | -/4.80x2 | 10x2 | 11 | 3 | HA | R | 12 | 3,4,6 | 12 Landing | - | |
Airborne from frame 1 on. Floats on hit (untechable for 60F). Charged Gekirin cancelled from point blank 2D(sweep) has a startup of 18F to hit a crouching opponent (tested on Sol). Uses up a charge stock on frame 1. *1 | |||||||||||||
Kenroukaku | 623K | 14x4 | 2.00/2.40x4 | 10x4 | 3x4 | 3 | HLF | R | 7 | 4,4,5,10 | 21+6 Landing | -36 | |
1~10 invincible to strikes. Airborne from frame 3 on. Floats on hit (untechable for 22F). Hit stop 6. Dizzy modifier x0.375. *1 | |||||||||||||
Kenroukaku (Air) | j.623K | 12x3 | 1.50/1.80 | 10x3 | 3x3 | 3 | Any | R | 5 | 4,4,5,10 | 6 Landing | - | |
2~3 invincible to strikes. Floats on hit (untechable for 22F). Hit stop 6. Dizzy Modifier x0.375. Has a minimum height requirement. Max of 3 hits. *1 | |||||||||||||
Kenroukaku (Charged) | 623K | 15x7 | -/2.40 | 10x7 | 4x7 | 3 | Any | R | 5 | 2x6,11 | 11 Landing | - | |
1~17 invincible to strikes. Airborne from frame 1 on. Floats on hit (untechable for 60F). Hit stop 6. Dizzy modifier x0.25. Uses up a charge stock on frame 1. *1 | |||||||||||||
Bakushuu | 236S | - | 2.00/- | - | - | - | - | - | - | - | Total: 46 | - | |
8~23 invincible above the feet. 24~31 low stance. 6~24 can perform any of the follow-ups (Mawarikomi, Ashiharai, Hyappo Shinshou, FB Hyappo Shinshou, Senri Shinshou). In CH state till Bakushuu ends. | |||||||||||||
Mawarikomi | 236S~P | - | - | - | - | - | - | - | - | - | Total: 26 | - | |
2~15, 21~26 invincible above the feet. 2~14 can pass through opponent. | |||||||||||||
Ashiharai | 236S~K | 30 | -/7.20 | 8 | - | 3 | LF | R | 10 | 8 | 22 | -16 | |
10 |