Ky Kiske

Jam Kuradoberi

Normals Frame Data

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 12 1.44 3 9 1 HLF cCJR 3 3 4 +3 -
K 12 2.64 5 7 2 LF CR 5 4 7 +1 Hit stop 6. Prorates 90%. In CH state till end of recovery.
c.S 28 2.64 10 7 3 HLF CJR 6 8 12 -6 -
f.S 30 2.64 10 7 3 HLF CJR 6 5 10 -1 -
H 24x3 3.84x3 14x2,20 6x3 4x2,5 HLF CR 13 3(3)3(3)3 15 +1 22~24, 34~36 upper body invincibility. 25~33 low stance. Forces opponent to crouch on hit. 3rd hit causes vacuum effect. 1st and 2nd hits: hit stop 7.
6P 18x2 2.64x2 10,14 7,6 3,4 HLF CR 7 1(10)3 12 +2 1~7 above the knees, 8~20 upper body invincibility. Staggers on ground CH (1st hit max: 41F, 2nd hit max: 45F).
6K 16,26 2.64,3.84 10x2 7x2 3 HLF CJR 6 4(6)8 20 -14 Forces opponent to stand on hit. 1st hit: hit stop 6.
6H 28 3.84 20 6 5 HLF R 18 6 10 +5 1~23 lower body (can be hit on the back leg) and throw invincibility. 24-31 above the knees invincibility. 32~33 lower body invincibility except for the back leg. Forces opponent to stand on hit, causes 23F of hit stun. Untechable on air hit for 22F. On block, inflicts 20F of blockstun. 19~32 can cancel into H follow-up.
H Follow-up 58 3.84 20 6 5 HLF R 10 7 23 -11 1~6 invincibility above the knees. Upper body invincibility on fram 7. Causes wall stick effect on hit (untechable for 48F, stick for 24F).
Dust 16 2.64 8 20 3 HF R 24 4 12 -2 -
DAA 20 2.64 10 7 3 Any R 13 6 12 -4 Total animation length: 30F. 1~18 invincible. 19~27 invincible to throws. Causes knockdown on ground hit. Jam is crouching during the move. Prorates 50%.
2P 6 1.44 3 8 1 HLF cCR 4 2 4 +4 Prorates 90%.
2K 8 1.44 3 8 1 LF cCR 5 3 9 -2 Prorates 80%.
2S 26 2.64 10 7 3 HLF CR 6 5 9 +0 Staggers on ground hit (max: 39F). Prorates 80%.
2H 20x2 3.84x2 14,14 6x2 4 HLF CR 9 4,4 25 -12 Vacuum effect on air hit (untechable for 25F).
2D 28 2.64 8 7 3 LF CJRF 6 4 16 -6 FRC timing: 1~6.
j.P 11 1.44 3 8 1 HA cCR 5 4 14 - -
j.K 14 1.44 3 8 1 HA CR 5 8 11 - -
j.S 28 2.64 10 7 3 HA CJR 4 5 9 - Floats on hit (untechable for 16F)
j.H 35 2.64 10 7 3 HA CR 7 10 16 - -
j.D 16,28 2.64x2 10x2 7x2 3 HA CR 7 3(4)6 16 - 2nd hit floats on normal hit (untechable for 24F). 2nd hit wall bounces on CH (untechable for 60F). 4 additional frames of recovery after landing.
Throw 60 4.00 - 6x2 - 43dot RF - - - - Floats on hit (untechable for 38F). Normally has forced proration of 50%. If throw is FRC'd, forced proration 70%. FRC timing: 43~44. 17F to hit the opponent after the throw before they can tech normally, 16F if FRC'd. When FRC'd, throw does 0 damage.
Air Throw 60 5.98 - 6,7 - 88dot - - - - - Untechable for 50F. Forced proration 50%.


Specials/Supers Frame Data

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Asanagi no Kokyuu 22K,S,orH - - - - - - - - - Total: 57 -
Jam gets a charge on frame 57. Can store up to 3 charges for each special at max.
*Not in Mook* K for Ryuujin, S for Gekirin, H for Kenroukaku.
Ryuujin 236K 50 2.50/8.40 20 6 5 HLF R 17 6 25+11 Landing -23
1~4 invincible to strikes. 7~8 low stance. Airborne from frame 9 on. Wall bounces on hit (untechable for 36F). *1
Ryuujin (Air) j.236K 52 2.00/7.20 20 6 5 Any R 9 6 11 Landing -
Floats on normal hit (untechable for 36F). Has a minimum height requirement. *1
Ryuujin (Charged) 236K 66 -/12.00 20 15 5 Any R 11 16 17 Landing -
1~9 invincible to strikes. Airborne from frame 1 on. Causes wall stick on hit (untechable for 80F, stick lasts 35F). Consumes one charge stock on frame 1. *1
Gekirin 214K 42 2.00/4.80 10 7 3 HA R 19 13 3+10 Landing -9
Airborne from frame 4 on. Floats on hit (untechable on ground hit for 28F). Startup to hit a crouching opponent is 21F (tested on Sol). *1
Gekirin (Air) j.214K 38 1.50/3.60 10 7 3 HA R 17 13 10 Landing -
Causes ground bounce on hit (untechable for 35F). Has a minimum height requirement. *1
Gekirin (Charged) 214K 21x2 -/4.80x2 10x2 11 3 HA R 12 3,4,6 12 Landing -
Airborne from frame 1 on. Floats on hit (untechable for 60F). Charged Gekirin cancelled from point blank 2D(sweep) has a startup of 18F to hit a crouching opponent (tested on Sol). Uses up a charge stock on frame 1. *1
Kenroukaku 623K 14x4 2.00/2.40x4 10x4 3x4 3 HLF R 7 4,4,5,10 21+6 Landing -36
1~10 invincible to strikes. Airborne from frame 3 on. Floats on hit (untechable for 22F). Hit stop 6. Dizzy modifier x0.375. *1
Kenroukaku (Air) j.623K 12x3 1.50/1.80 10x3 3x3 3 Any R 5 4,4,5,10 6 Landing -
2~3 invincible to strikes. Floats on hit (untechable for 22F). Hit stop 6. Dizzy Modifier x0.375. Has a minimum height requirement. Max of 3 hits. *1
Kenroukaku (Charged) 623K 15x7 -/2.40 10x7 4x7 3 Any R 5 2x6,11 11 Landing -
1~17 invincible to strikes. Airborne from frame 1 on. Floats on hit (untechable for 60F). Hit stop 6. Dizzy modifier x0.25. Uses up a charge stock on frame 1. *1
Bakushuu 236S - 2.00/- - - - - - - - Total: 46 -
8~23 invincible above the feet. 24~31 low stance. 6~24 can perform any of the follow-ups (Mawarikomi, Ashiharai, Hyappo Shinshou, FB Hyappo Shinshou, Senri Shinshou). In CH state till Bakushuu ends.
Mawarikomi 236S~P - - - - - - - - - Total: 26 -
2~15, 21~26 invincible above the feet. 2~14 can pass through opponent.
Ashiharai 236S~K 30 -/7.20 8 - 3 LF R 10 8 22 -16
10