Millia Rage



Millia Rage

Normals Frame Data

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery  SD  Notes
P 18 1.44 3 8 1 HLF cCJR 7 5 6 -1 -
K 12 1.44 3 8 1 HLF cCJR 5 6 14 -10 7F startup till Millia's leg hits upwards.
c.S 22x2 2.64x2 10x2 7x2 3 HLF CJR 7 3,3 17 -6 -
f.S 28 2.64 10 7 3 HLF CR 7 2 16 -4 -
H 30x2 3.84x2 20x2 6x2 5 HLF CR 6 4(2)2 21 -4 2nd hit's startup is 12F.
D 12 2.64 8 20 3 HF R 25 3 23 -12 7~12F low stance. 28~29F lower body invincibility. Millia is in CH state till move ends.
6P 22x2 2.64x2 10x2 7x2 3 HLF CR 7 9,3 20 -9 1~12F upperbody invincibility. Staggers on CH (max 39F). Prorates 90%.
6K 25 3.84 11 6 4 HF CR 18 4 8 +5 1~19F lower body invincibility. 20~21F leg invincibility. Prorates 80%. Startup to hit a crouching opponent is 20F (tested on Sol).
6H 60 7.68 20 6 5 HLF CR 16 3 25 -9 On hit, slams them to the floor and knocks down (untechable).
2P 9 1.44 3 8 1 HLF cCR 5 2 6 +2 Prorates 85%.
2K 8 1.44 3 8 1 LF cCR 5 2 7 +1 Prorates 75%.
2S 26 2.64 8 7 3 LF CJR 9 2 15 -3 -
2H 40 3.84 14 6 4 HLF CJR 11 7 12 -2 1~3F low stance. Floats. Untechable time: 25F on hit, 48F on CH.
2D 26 2.64 8 7 3 LF CR 13 3 12 -1 10~21F feet invincible.
j.P 10 1.44 3 8 1 HA cCR 5 6 8 - -
j.K 12 2.64 6 7 2 HA CJR 4 9 9 -
j.S 26 2.64 10 10 3 HA CR 10 6 12 - Air dash cancellable.
j.H 32 2.64 10 9 3 HA CR 11 3 11 - Floats. Untechable time: 20F. Air dash cancellable.
j.D 30 2.64 10 9 3 HA CR 11 7 9 - Blowback, untechable time: 20F on hit, 84F on CH. 6 extra frames of recovery after landing. Air dash cancellable.
DAA 20 2.64 10 7 3 HLF R 7 6 33 -25 1~12F full invincibility. 13~40F invincibility to throws. Floats on hit, untechable time: 40F. Prorates 40%.
Throw 55 4.00 - 6 - 40dot - - - - - Floats on hit, Dizzy modifier x1.5. Forced proration: 40%. 15F window to perform a followup attack on the airborne opponent.
Air Throw 55 4.00 - 6 - 88dot - - - - - Wall bounces, untechable time: 60F. Forced proration: 50%.

Specials/Supers Frame Data

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Lust Shaker 214 + S or Mash S 12xn 1.50 / 1.20xn 10xn 7xn 3 All R 10 1(3)xn 8 +5
Recovery dependent on how much you mash. Max 30 hits. Hit stop 6. From frame 8~ (on), can cancel into follow up attack (Longinus, Iron Saviour, or Roll).
Tandem Top (S) 236 + S 40 1.25 / 1.20 0 7 3 All F 11 13 15 -1
Wall bounces, untechable time: 22F. In CH state till end of recovery. Millia finishes disc animation after 38F. FRC'able on 3~4F. Disc disappears if Millia gets hit. Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates.
Tandem Top (HS) 236 + H 50 1.25 / 1.20 0 12 3 All F 60 33 Total: 32 -
Wall bounces, untechable time: 28F. Startup refers to time it takes for disc to materialize. In CH state till end of recovery. FRC'able on 20~21F. Disc disappears if Millia gets hit. Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates.
Bad Moon 236 + P (air only) 24xn 1.50 / 1.80xn 10 7xn 3 HA RF 11 Till landing 22 + till landing -15
Floats on hit, untechable: 30F. Recovers crouching on landing. Hit stop 6. Prorates 80%. FRC'able on 5~7F after touching the ground on whiff or hit, or 5~7F after being blocked. Listed recovery starts immediately after Millia bounces. Recovery 1~15F airborne. Fastest possible TK bad Moon has a startup of 16F. Move has a minimum height requirement.
Turbo Fall 236 + K (air only) - 2.00 / - - - - - F - - Till landing + 12 -
Has minimum height requirement. FRC'able on 14~15F. Quickest turbofall possible (TK'd) has Total duration: 29F. Millia can pass through opponent during fall. Landing recovery is cancellable into specials.
Roll 214 + K - 2.00 / - - - - - - - - Total: 24 -
1~15F can pass through opponent, invincible except for the feet. 16~24F low stance.
Iron Saviour 214 + P 36 2.00 / 4.80 8 7 3 LF RF 17 Till other side of screen 18 + 8 landing -13
Airborne from 7F~. Knocks down. Prorates 90%. FRC'able on ~17-22F.
Silent Force (S) 214 + S (air only) 20 1.50 / 2.40 0 10 2 All - 11 Till ground Total: 16 -
Staggers on CH (max 49F). On sliding opponent, untechable for 28F. CH state till end of recovery. Prorates 80%. Has minimum height requirement. Once pin is thrown, walk over and crouch on pin to pick it up. Pin is retrieved on 1st frame of crouching animation.
Silent Force (HS) 214 + H (air only) 20 1.50 / 2.40 0 10 2 All - 16 Till ground Total: 21 -
Staggers on CH (max 49F). On sliding opponent, untechable for 28F. CH state till end of recovery. Prorates 80%. Has minimum height requirement. Once pin is thrown, walk over and crouch on pin to pick it up. Pin is retrieved on 1st frame of crouching animation.
Secret Garden 214 + H 30x5 3.00 / 1.20x5 0 7x5 3 All - 56 - Total: 74 -
In CH state from 1~55F. Sphere is released on 52F. From 2~55F, accepts up to 4 additional inputs to control the sphere. Cancellable from 7~33F by pressing D. Cancelling has 21F of recovery. CH state till end of recovery. Cannot use another Secret garden, Pretty Maze, Tandem top until 27F after Secret Garden projectile dissipates.
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Pretty Maze 236 + D 22x3 -25% 14x3 5x3 4 All - 43 41 Total: 29 -
Floats on hit and pulls them in, untechable time: 35F. On block, pulls them in. In CH state till end of recovery. Projectile appears after frame 4. Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates.
Pretty Maze (aerial) 236 + D (in air) 50 -25% 20 12 5 All - 15 33 12 + landing -
Wall bounces on hit, untechable time: 40F. In CH state until Millia lands. Projectile appears after frame 6. Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates.
Longinus D
(during Lust Shaker)
35 -25% 20 6 5 All R 12 8 6 +7
Causes sliding state: 55F, opponent slides for 37F. Inflicts 20F of guardstun on block. Forced proration: 80%.
Overdrive Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Winger 2141236 + H 40,25x4, 80 -50% 20x5,15 6x6 5 HLF, HF RF 5 (freeze) + 1 2x5 (10)15 Landing + 30 -21
1~7F fullbody invincibility. Hit on the way up floats, untechable time: 60F. Hit on the way down wall bounces, untechable time: 60F. FRC'able on 23~24F.
Emerald Rain 236236 + S 36x3 -50% 10x3 7x3 3 All - 4 (freeze) + 2 - Total: 75 -3
1~5F invincible to strikes. Wallbounces, untechable time: 120F. 2nd disc is launched at 26F, 3rd disc is launched at 46F.
Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Iron Maiden In IK Mode
236236 + H
DEATH - 3xn - - All - 5 (freeze) + 29 - Total: 165 -62
IK mode activation time: 66F. Invincible to strikes on frame 5 only. Listed +/- is for an opponent blocking at full screen.


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