Order Sol



Order Sol

Normals Frame Data

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 10 1.44 3 8 1 HLF cGJR 4 3 4 +3 80% Prorate.
K 14 2.64 6 7 2 HLF GJR 3 3 9 ±0 90% Prorate.
(c)S 32 2.64 10 7 3 HLF GJR 5 3 14 -3 -
(f)S 28 2.64 10 7 3 HLF GJR 10 2 15 -3 -
H 47 3.84 20 6 5 HLF GJR 13 2 16 +1 -
6P 32 2.64 10 7 3 HLF R 20 3 9 +2 - 90% Prorate.
- 1~17F, 28~31F upper body invincibility.
- 18~27F Above the knee invincibility.
- Wall bounces. Max untechable time: 28F.
- HitStop 0.
6K 30 2.64 10 7 3 HLF GR 12 10 7 -3 - 1~21F throw invincibility.
- Stagger on CH. Max untechable time: 41F.
6H 70 3.84 20 6 5 HLF R 17 1 24 -6 - Staggers on ground hit. Max untechable time: 45F.
- On air hit floats opponent + knockdown.
- In CH state until the end.
Dust 20 2.64 8 20 3 HF R 22 3 18 -7 1~33F CH state.
DAA 25 2.64 10 7 3 Any R 5 5 12 -3 - 1~9F invincible
- 10~19F throw invincible.
- 50% Prorate.
- On ground hit down effect.
2P 8 1.44 3 8 1 HLF cGR 4 4 5 +1 80% Prorate
2K 12 1.44 3 8 1 LF GR 5 4 6 ±0 70% Prorate.
2S 24 2.64 10 7 3 HLF GR 6 3 12 -1 -
2H 32 3.84 11 6 4 HF R 23 4 13 ±0 - 14~22F lower body invincible.
- In CH ground bounces + knock down.
- 90% Prorate.
Sweep 28 3.84 11 6 4 LF GR 9 4 14 -1 - 6~21F is in low stance.
- 90% Prorate.
j.P 11 1.44 3 8 1 HA cGR 4 6 4 - -
j.K 16 2.64 6 7 2 HA GJR 5 8 10 - -
j.S 28 2.64 10 7 3 HA GJR 8 6 14 - - 90% Forced Prorate.
j.H 34 3.84 14 6 4 HA GR 9 6 13 - In CH causes sliding. Untechable time: 68/ slide: 25.
j.D 42 3.84 14 10 4 HF GJR 13 4 7 - - Blow off on hit. Untechable time: 22F
- Wall bounces in CH. Untechable time: 52F.
- On landing, recovery time 5F.
- 90% Forced Prorate.
Throw 60 4.00 - 6 - 43dot - - - - - - If hit connects wall stick. Untechable time: 40F/ wall stick: 30F.
- 50% Forced Prorate.
Air Throw 60 4.00 - 6,7 - 88dot - - - - - - Floats on hit. Untechable time: 60F.
- In CH floats and down effect.
- 50% Forced Prorate


Specials/Supers Frame Data

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Tension
Blockhead Buster (Lvl1) 236P 10,16 2.00/1.20 14,0 4x2 4,3 Any R 12 2,8 42 overall -2 -
After the 1st hit, and during the 2nd, stagger effect(max 35F). 1st hit's HitStop 0. 26F onwards Action Charge possible.
Blockhead Buster (Lvl2) 236P 10,12x2 2.00/1.20x2 14,0 4x3 4,5x2 Any R 12 2,6,6 42 overall +11 -
???
Blockhead Buster (Lvl3) 236P 10,12x3 2.00/- 14,0 4x4 4,5x3 Any R 12 2,12(8)
12(8)12
42 overall +37 -
???
Gunblaze (Lvl1) 214S 40 3.00/1.20 0 6 4 Any F 23 14 44 overall +9 -
1~4F above the knees invincibility.
Gunblaze (Lvl2) 214S 30x2 3.00/1.20x2 0 6x2 4 Any F 23 14(2)14 50 overall +12 -
1~4F above the knees invincibility.
Gunblaze (Lvl3) 214S 30x3 3.00/1.20x3 0 6x3 4 Any F 17 14(2),18,24 56 overall +16 -
1~4F above the knees invincibility.
Storm Viper (Lvl1) 623H 25x2 2.00/4.80x2 10x2 7x2 3 HLF R 12 8,3 22 + 8 on landing -19 -
1~12F invincible. 12~ airbone. Floats on hit(24). From 37 until 1F before landing Air Action Charge possible. *2
Storm Viper (Lvl2) 623H 30x3 2.00/4.80x3 10x3 7x3 3 HLF R 10 8,3(3)3 24 + 8 on landing -26 -
1~12F invincible. 10~ airbone. Floats on hit(1st-2nd hits: 24; 3rd hit: 40). From 44F until 1F before landing Air Action Charge possible. *1,*2,*3
Storm Viper (Lvl3) 623H 25x4 2.00/4.80x3,
2.90
10x4 7x4 3 HLF R 8 8,3(3)3
(22)7
4 + 8 on landing -3 -
1~14F invincible. 8~ airbone. Floats on 1st~3rd hits(1st hit: 24; 2nd~3rd hits: 40). Ground bounces on 4th hit(70). 80% forced prorate on 4th hit. On landing, 3F until recovery Action Charge possible. *1,*2,*3
Air Storm Viper (Lvl1) j.623H 25x2 2.00/4.80x2 10x2 7x2 3 Any R 8 8,3 8 on landing - -
1~8F invincible. Floats on hit(24). From 33F until 1F before landing Air Action Charge possible. *1, *2
Air Storm Viper (Lvl2) j.623H 30x3 2.00/4.80x3 10x3 7x3 3 Any R 8 8,3(3)3 8 on landing - -
1~10F invincible. Floats on hit(1st-2nd hits: 24; 3rd hit: 45). From 42 until 1F before landing Air Action Charge possible. *1, *2, *3
Air Storm Viper (Lvl3) j.623H 25x4 2.00/4.80x3,
2.90
10x4 7x4 3 Any R 8 8,3(3)3
(24)7
8 on landing - -
1~14F invincible. Floats on 1st~3rd hits(1st hit: 50; 2nd-3rd hits: 40). Ground bounces on 4th hit(70). 80% Forced Prorate on 4th hit. From 64F until 1F before landing Air Action Charge possible(on landing, 3~until recovery Action Charge possible). *1, *2, *3
Bandit Revolver Prototype (Lvl1) 236K 24 -/4.80 10 7 3 HA RF 22 3 6 + 6 on landing -1 -
1~7F knee invincible. 8F~ airbone. FRC timming: 16-17F. On landing 3F until recovery Action Charge possible. *1,*2
Bandit Revolver Prototype (Lvl2) 236K 26,28 -/4.80x2 10,11 7,9 3,4 HA,HF RF 20 3(9)3 9 + 4 on landing +1 -
1~6F knee invincible. 7F~ airbone. 2nd hit blows back + knock down. FRC timming: 14~15F. 3F after landing until recovery Action Charge possible. *1, *2, *3
Bandit Revolver Prototype (Lvl3) 236K 30,42 -/4.80x2 10,15 7,9 3,5 HA,HF RF 18 3(8)4 8 + 2 on landing +5 -
???
Air Bandit Revolver Prototype (Lvl1) j.236K 24 -/4.80 14 6 4 HA R 19 3 8 on landing - -
???
Air Bandit Revolver Prototype (Lvl2) j.236K 26,28 -/4.80x2 14,11 6,9 4 HA,HF R 19 3(9)3 8 on landing - -
???
Air Bandit Revolver Prototype (Lvl3) j.236K 30,42 -/4.80x2 14,15 6,9 4,5 HA,HF R 19 3(8)4 8 on landing - -
???
Rock It (Lvl1) 236S 30 1.50/2.40 10 7 3 HLF R 16 16 10 +3 -
???
Rock It (Lvl2) 236S 30,20 1.50/3.60,
2.40
10,20 7,6 3,5 HLF R 13 17(10)3 17 -1 -
???
Rock It (Lvl3) 236S 30,25,20 1.50/4.80,
3.60x2
10,20x2 7,6x2 3,5,5 HLF R 12 15(10)3
(15)4
19 -4 -
???
Charge 214D - - - - - - - - - 13~ overall - -
Tapping D speeds up charge filling. Level 1's filling: 62F, level 2's filling: 93F, filling from 0 to max: 116F.
Charge Burst H during Charge 10 -/1.20 0 7 2 Any - 19 4 35 -15 -
1~28F invincible. Blows off on hit(20). In CH state until the end of recovery. In crouch stance from 44F until the end of recovery.
Action Charge D during Special Rec - - - - - - F - - 30 overall - -
In CH state until end of recovery. FRC timming: 7~12F. On 5F Charge Gauge goes 1 level's 80% up.
Air Action Charge D during Aerial Special Rec - - - - - - F - - 8 on landing - -
FRC timming: 13~18F. On 11F Charge Gauge goes 1 level's 80% up. *1 *2
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Tension
Fafnir 236D 70 - 15 6 5 LF R 10 2 23 -6 25%
1~11F lower body invincibility. Ground bounces on hit(40).
Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Tension
Tyrrant Rave Ver.(Lvl1) 632146HS 80 - 20 6 5 HLF R 5+10 13 18 -12 50%
1~15F invencible. 16~36F throw invincible. On hit blow off + knock down. Fainting value 0.25.
Tyrrant Rave Ver.(Lvl2) 632146HS 50,60 - 20x2 6x2 5 HLF R 4+9 13(13+3)16 16 -13 50%
1~19F invincible. 20~33F throw invincible. 1st hit down effect. 2nd hit wall bounces + down effect. Fainting value 0.25. *3
Tyrrant Rave Ver.(Lvl3) 632146HS 50,60,128 - 20x3 6x3 5 HLF R 3+8 13(13+3)16
(5+5)22
26 -25 50%
1~23F invencible. 24~31F throw invincible. 1st and 2nd hits down effect. 3rd hit floats + konock down. Fainting value 0.25.
Savage Fang (Lvl1) 632146P 60 - 10 7 3 Any - 3+2 6 27 -13 50%
1~3F anti-shock invincible. Floats on hit(40). HitStop 6.
Savage Fang (Lvl2) 632146P 40x3 - 10x3 7x3 3 Any - 3+0 6(4)6(4)6 7 +7 50%
1~3F anti-shock invincible. Floats on hit(40). 1st hit's HitStop 6. *3
Savage Fang (Lvl3) 632146P 60x3 - 20x3 6x3 5 Any - 3+1 3x3 28 +3 50%
1~3F anti-shock invincible. Floats on hit(45). 80% Forced Prorate. *3
Dragon Install: Sakkai *4 30,20x8,230 - 20 6,4x8,7 5,3x6,
5x2,3
Any R 7+1 3 68 -50 50%,50%
1st hit staggers(max 125F). 10th hit blows off + knock down. *3
*1: In CH state until landing.
*2: on landing until end of the recovery crouch stance
*4: 632146S, and then P,K,S,H,D,K,S,632146H.
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