Move | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 10 | 1.44 | 3 | 8 | 1 | HLF | cGJR | 4 | 3 | 4 | +3 | 80% Prorate. |
K | 14 | 2.64 | 6 | 7 | 2 | HLF | GJR | 3 | 3 | 9 | ±0 | 90% Prorate. |
(c)S | 32 | 2.64 | 10 | 7 | 3 | HLF | GJR | 5 | 3 | 14 | -3 | - |
(f)S | 28 | 2.64 | 10 | 7 | 3 | HLF | GJR | 10 | 2 | 15 | -3 | - |
H | 47 | 3.84 | 20 | 6 | 5 | HLF | GJR | 13 | 2 | 16 | +1 | - |
6P | 32 | 2.64 | 10 | 7 | 3 | HLF | R | 20 | 3 | 9 | +2 | - 90% Prorate. - 1~17F, 28~31F upper body invincibility. - 18~27F Above the knee invincibility. - Wall bounces. Max untechable time: 28F. - HitStop 0. |
6K | 30 | 2.64 | 10 | 7 | 3 | HLF | GR | 12 | 10 | 7 | -3 | - 1~21F throw invincibility. - Stagger on CH. Max untechable time: 41F. |
6H | 70 | 3.84 | 20 | 6 | 5 | HLF | R | 17 | 1 | 24 | -6 | - Staggers on ground hit. Max untechable time: 45F. - On air hit floats opponent + knockdown. - In CH state until the end. |
Dust | 20 | 2.64 | 8 | 20 | 3 | HF | R | 22 | 3 | 18 | -7 | 1~33F CH state. |
DAA | 25 | 2.64 | 10 | 7 | 3 | Any | R | 5 | 5 | 12 | -3 | - 1~9F invincible - 10~19F throw invincible. - 50% Prorate. - On ground hit down effect. |
2P | 8 | 1.44 | 3 | 8 | 1 | HLF | cGR | 4 | 4 | 5 | +1 | 80% Prorate |
2K | 12 | 1.44 | 3 | 8 | 1 | LF | GR | 5 | 4 | 6 | ±0 | 70% Prorate. |
2S | 24 | 2.64 | 10 | 7 | 3 | HLF | GR | 6 | 3 | 12 | -1 | - |
2H | 32 | 3.84 | 11 | 6 | 4 | HF | R | 23 | 4 | 13 | ±0 | - 14~22F lower body invincible. - In CH ground bounces + knock down. - 90% Prorate. |
Sweep | 28 | 3.84 | 11 | 6 | 4 | LF | GR | 9 | 4 | 14 | -1 | - 6~21F is in low stance. - 90% Prorate. |
j.P | 11 | 1.44 | 3 | 8 | 1 | HA | cGR | 4 | 6 | 4 | - | - |
j.K | 16 | 2.64 | 6 | 7 | 2 | HA | GJR | 5 | 8 | 10 | - | - |
j.S | 28 | 2.64 | 10 | 7 | 3 | HA | GJR | 8 | 6 | 14 | - | - 90% Forced Prorate. |
j.H | 34 | 3.84 | 14 | 6 | 4 | HA | GR | 9 | 6 | 13 | - | In CH causes sliding. Untechable time: 68/ slide: 25. |
j.D | 42 | 3.84 | 14 | 10 | 4 | HF | GJR | 13 | 4 | 7 | - | - Blow off on hit. Untechable time: 22F - Wall bounces in CH. Untechable time: 52F. - On landing, recovery time 5F. - 90% Forced Prorate. |
Throw | 60 | 4.00 | - | 6 | - | 43dot | - | - | - | - | - | - If hit connects wall stick. Untechable time: 40F/ wall stick: 30F. - 50% Forced Prorate. |
Air Throw | 60 | 4.00 | - | 6,7 | - | 88dot | - | - | - | - | - | - Floats on hit. Untechable time: 60F. - In CH floats and down effect. - 50% Forced Prorate |
Special | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Tension |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blockhead Buster (Lvl1) | 236P | 10,16 | 2.00/1.20 | 14,0 | 4x2 | 4,3 | Any | R | 12 | 2,8 | 42 overall | -2 | - |
After the 1st hit, and during the 2nd, stagger effect(max 35F). 1st hit's HitStop 0. 26F onwards Action Charge possible. | |||||||||||||
Blockhead Buster (Lvl2) | 236P | 10,12x2 | 2.00/1.20x2 | 14,0 | 4x3 | 4,5x2 | Any | R | 12 | 2,6,6 | 42 overall | +11 | - |
??? | |||||||||||||
Blockhead Buster (Lvl3) | 236P | 10,12x3 | 2.00/- | 14,0 | 4x4 | 4,5x3 | Any | R | 12 | 2,12(8) 12(8)12 |
42 overall | +37 | - |
??? | |||||||||||||
Gunblaze (Lvl1) | 214S | 40 | 3.00/1.20 | 0 | 6 | 4 | Any | F | 23 | 14 | 44 overall | +9 | - |
1~4F above the knees invincibility. | |||||||||||||
Gunblaze (Lvl2) | 214S | 30x2 | 3.00/1.20x2 | 0 | 6x2 | 4 | Any | F | 23 | 14(2)14 | 50 overall | +12 | - |
1~4F above the knees invincibility. | |||||||||||||
Gunblaze (Lvl3) | 214S | 30x3 | 3.00/1.20x3 | 0 | 6x3 | 4 | Any | F | 17 | 14(2),18,24 | 56 overall | +16 | - |
1~4F above the knees invincibility. | |||||||||||||
Storm Viper (Lvl1) | 623H | 25x2 | 2.00/4.80x2 | 10x2 | 7x2 | 3 | HLF | R | 12 | 8,3 | 22 + 8 on landing | -19 | - |
1~12F invincible. 12~ airbone. Floats on hit(24). From 37 until 1F before landing Air Action Charge possible. *2 | |||||||||||||
Storm Viper (Lvl2) | 623H | 30x3 | 2.00/4.80x3 | 10x3 | 7x3 | 3 | HLF | R | 10 | 8,3(3)3 | 24 + 8 on landing | -26 | - |
1~12F invincible. 10~ airbone. Floats on hit(1st-2nd hits: 24; 3rd hit: 40). From 44F until 1F before landing Air Action Charge possible. *1,*2,*3 | |||||||||||||
Storm Viper (Lvl3) | 623H | 25x4 | 2.00/4.80x3, 2.90 |
10x4 | 7x4 | 3 | HLF | R | 8 | 8,3(3)3 (22)7 |
4 + 8 on landing | -3 | - |
1~14F invincible. 8~ airbone. Floats on 1st~3rd hits(1st hit: 24; 2nd~3rd hits: 40). Ground bounces on 4th hit(70). 80% forced prorate on 4th hit. On landing, 3F until recovery Action Charge possible. *1,*2,*3 | |||||||||||||
Air Storm Viper (Lvl1) | j.623H | 25x2 | 2.00/4.80x2 | 10x2 | 7x2 | 3 | Any | R | 8 | 8,3 | 8 on landing | - | - |
1~8F invincible. Floats on hit(24). From 33F until 1F before landing Air Action Charge possible. *1, *2 | |||||||||||||
Air Storm Viper (Lvl2) | j.623H | 30x3 | 2.00/4.80x3 | 10x3 | 7x3 | 3 | Any | R | 8 | 8,3(3)3 | 8 on landing | - | - |
1~10F invincible. Floats on hit(1st-2nd hits: 24; 3rd hit: 45). From 42 until 1F before landing Air Action Charge possible. *1, *2, *3 | |||||||||||||
Air Storm Viper (Lvl3) | j.623H | 25x4 | 2.00/4.80x3, 2.90 |
10x4 | 7x4 | 3 | Any | R | 8 | 8,3(3)3 (24)7 |
8 on landing | - | - |
1~14F invincible. Floats on 1st~3rd hits(1st hit: 50; 2nd-3rd hits: 40). Ground bounces on 4th hit(70). 80% Forced Prorate on 4th hit. From 64F until 1F before landing Air Action Charge possible(on landing, 3~until recovery Action Charge possible). *1, *2, *3 | |||||||||||||
Bandit Revolver Prototype (Lvl1) | 236K | 24 | -/4.80 | 10 | 7 | 3 | HA | RF | 22 | 3 | 6 + 6 on landing | -1 | - |
1~7F knee invincible. 8F~ airbone. FRC timming: 16-17F. On landing 3F until recovery Action Charge possible. *1,*2 | |||||||||||||
Bandit Revolver Prototype (Lvl2) | 236K | 26,28 | -/4.80x2 | 10,11 | 7,9 | 3,4 | HA,HF | RF | 20 | 3(9)3 | 9 + 4 on landing | +1 | - |
1~6F knee invincible. 7F~ airbone. 2nd hit blows back + knock down. FRC timming: 14~15F. 3F after landing until recovery Action Charge possible. *1, *2, *3 | |||||||||||||
Bandit Revolver Prototype (Lvl3) | 236K | 30,42 | -/4.80x2 | 10,15 | 7,9 | 3,5 | HA,HF | RF | 18 | 3(8)4 | 8 + 2 on landing | +5 | - |
??? | |||||||||||||
Air Bandit Revolver Prototype (Lvl1) | j.236K | 24 | -/4.80 | 14 | 6 | 4 | HA | R | 19 | 3 | 8 on landing | - | - |
??? | |||||||||||||
Air Bandit Revolver Prototype (Lvl2) | j.236K | 26,28 | -/4.80x2 | 14,11 | 6,9 | 4 | HA,HF | R | 19 | 3(9)3 | 8 on landing | - | - |
??? | |||||||||||||
Air Bandit Revolver Prototype (Lvl3) | j.236K | 30,42 | -/4.80x2 | 14,15 | 6,9 | 4,5 | HA,HF | R | 19 | 3(8)4 | 8 on landing | - | - |
??? | |||||||||||||
Rock It (Lvl1) | 236S | 30 | 1.50/2.40 | 10 | 7 | 3 | HLF | R | 16 | 16 | 10 | +3 | - |
??? | |||||||||||||
Rock It (Lvl2) | 236S | 30,20 | 1.50/3.60, 2.40 |
10,20 | 7,6 | 3,5 | HLF | R | 13 | 17(10)3 | 17 | -1 | - |
??? | |||||||||||||
Rock It (Lvl3) | 236S | 30,25,20 | 1.50/4.80, 3.60x2 |
10,20x2 | 7,6x2 | 3,5,5 | HLF | R | 12 | 15(10)3 (15)4 |
19 | -4 | - |
??? | |||||||||||||
Charge | 214D | - | - | - | - | - | - | - | - | - | 13~ overall | - | - |
Tapping D speeds up charge filling. Level 1's filling: 62F, level 2's filling: 93F, filling from 0 to max: 116F. | |||||||||||||
Charge Burst | H during Charge | 10 | -/1.20 | 0 | 7 | 2 | Any | - | 19 | 4 | 35 | -15 | - |
1~28F invincible. Blows off on hit(20). In CH state until the end of recovery. In crouch stance from 44F until the end of recovery. | |||||||||||||
Action Charge | D during Special Rec | - | - | - | - | - | - | F | - | - | 30 overall | - | - |
In CH state until end of recovery. FRC timming: 7~12F. On 5F Charge Gauge goes 1 level's 80% up. | |||||||||||||
Air Action Charge | D during Aerial Special Rec | - | - | - | - | - | - | F | - | - | 8 on landing | - | - |
FRC timming: 13~18F. On 11F Charge Gauge goes 1 level's 80% up. *1 *2 | |||||||||||||
Force Break | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Tension |
Fafnir | 236D | 70 | - | 15 | 6 | 5 | LF | R | 10 | 2 | 23 | -6 | 25% |
1~11F lower body invincibility. Ground bounces on hit(40). | |||||||||||||
Super | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Tension |
Tyrrant Rave Ver.(Lvl1) | 632146HS | 80 | - | 20 | 6 | 5 | HLF | R | 5+10 | 13 | 18 | -12 | 50% |
1~15F invencible. 16~36F throw invincible. On hit blow off + knock down. Fainting value 0.25. | |||||||||||||
Tyrrant Rave Ver.(Lvl2) | 632146HS | 50,60 | - | 20x2 | 6x2 | 5 | HLF | R | 4+9 | 13(13+3)16 | 16 | -13 | 50% |
1~19F invincible. 20~33F throw invincible. 1st hit down effect. 2nd hit wall bounces + down effect. Fainting value 0.25. *3 | |||||||||||||
Tyrrant Rave Ver.(Lvl3) | 632146HS | 50,60,128 | - | 20x3 | 6x3 | 5 | HLF | R | 3+8 | 13(13+3)16 (5+5)22 |
26 | -25 | 50% |
1~23F invencible. 24~31F throw invincible. 1st and 2nd hits down effect. 3rd hit floats + konock down. Fainting value 0.25. | |||||||||||||
Savage Fang (Lvl1) | 632146P | 60 | - | 10 | 7 | 3 | Any | - | 3+2 | 6 | 27 | -13 | 50% |
1~3F anti-shock invincible. Floats on hit(40). HitStop 6. | |||||||||||||
Savage Fang (Lvl2) | 632146P | 40x3 | - | 10x3 | 7x3 | 3 | Any | - | 3+0 | 6(4)6(4)6 | 7 | +7 | 50% |
1~3F anti-shock invincible. Floats on hit(40). 1st hit's HitStop 6. *3 | |||||||||||||
Savage Fang (Lvl3) | 632146P | 60x3 | - | 20x3 | 6x3 | 5 | Any | - | 3+1 | 3x3 | 28 | +3 | 50% |
1~3F anti-shock invincible. Floats on hit(45). 80% Forced Prorate. *3 | |||||||||||||
Dragon Install: Sakkai | *4 | 30,20x8,230 | - | 20 | 6,4x8,7 | 5,3x6, 5x2,3 |
Any | R | 7+1 | 3 | 68 | -50 | 50%,50% |
1st hit staggers(max 125F). 10th hit blows off + knock down. *3 |
*1: In CH state until landing. *2: on landing until end of the recovery crouch stance *4: 632146S, and then P,K,S,H,D,K,S,632146H. |