ggac



Venom

Normals Frame Data

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 6 (26) 1.44 3 8 1 HLF cGJR 6 3 9 -2 85% Prorate
K 12 (32) 1.44 3 8 1 HLF GJR 7 3 15 -8 90% Prorate
S (c) 16x3 (32) 3.84x3 20x3 8x3 5 HLF GJR 5 2,2,7 20 -8 3rd hit launches. If 3rd hit hits opponent not in the air, there are 28 untechable frames
S (f) 24 (38) 2.64 10 7 3 HLF GR 9 2 18 -6 -
H 38 (42) 3.84 20 6 5 HLF GR 10 7 18 -6 Staggers (max 39 frames)
D 20 (50) 2.64 8 7 3 HF R 23 3(2)3 18 -12 ??. ??
6P 28 (40) 2.64 10 7 3 HLF GR 10 2 20 -8 Frames 1-4 invulnerability. Frames 5-11 upper body invulnerability. ??. 90% Prorate
6H 48 (50) 3.84 20 6 5 HLF GR 15 8 23 -12 Floor bounces opponent (44 untechable frames). 90% Forced Prorate
2P 7 (26) 1.44 3 8 1 HLF cGR 7 4 10 -4 80% Prorate
2K 8 (30) 1.44 3 8 1 HF GR 5 3 9 -2 70% Prorate
2S 22 (34) 2.64 10 7 3 HLF GR 6 1 20 -7 -
2H 20x2 (44) 3.84x2 14x2 6x2 4 HLF GR 7 6,3 21 -7 -
2D 19x2 (38) 2.64x2 8x2 7x2 3 LF GR 6 2(11)4 24 -14 Venom counts as crouching on frames 6-33. After 2nd hit opponent has 30 untechable frames. Something about Venom being in counter-hit state (before 29th frame ??)
jP 10 (28) 1.44 3 8 1 HF cGR 7 6 9 - -
jK 12 (32) 2.64 10 7 3 HF GR 8 12 12 - -
jS 12 (32) 2.64 10 7 3 HF GJR 7 3 21 - -
jH 36 (46) 2.64 10 7 3 HF GR 10 8 18 - 16 untechable frames
jD 40 (50) 2.64 10 10 3 HF GR 7 8 13 - Wallbounce, 23 untechable frames. 6 ??
DAA 24 2.64 10 7 3 HF R 11 3 19 -8 Frames 1-13 invulnerability, frames 14-29 invulnerability to throws. Someting about Wall splat (??). 50% Prorate.
Throw 10x7 4.0 - 6 - 43dot - - - - - Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames. 50% Prorate
Air Throw 10x7 4.0 - 6 - 88dot - - - - - Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames. 50% Prorate


Specials/Supers Frame Data

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Ball Attack - * -/1.44 0 6 3 ANY - - - - -
Lightning Ball Attack - * -/0.96x3 0 5x3 3 ANY - - - - -
Stinger Aim (S) [4]6S 30 (30) 1.50/1.44 0 6 3 ANY F 13 - 37 total +2
Venom is in counter-hit state. ??. FRC window on frames 16-18. ?? Something 13. Charge [4] for at least 45 frames. Ball appears on 7th frame.
Stinger Aim (H) [4]6H 46 (46) 1.50/1.44 0 6 3 ANY F 9 - 48 total -13
Venom is in counter-hit state. ??. FRC window on frames 15-17. ?? Something 13. Charge [4] for at least 45 frames. Ball appears on 4th frame.
Charged Stinger Aim (S) [4]6[S] 22x2~6 (30) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 6 - after release 30 see notes
FRC on frames 9-11. Ball starts attacking 5 frames after H release. For 2nd charge stage (17~30F) + 6F, 3rd stage (31~67F) + 6F, 4th stage (68~107F) + 6F. 2nd hit adv is +10F, 3rd hit adv is +19F, 4th hit adv is +41F. See %1 for more notes.
Charged Stinger Aim (H) [4]6[H] 26x2~6 (46) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 5 - after release 44 see notes
FRC on frames 11-13. Ball starts attacking 5 frames after H release. For 2nd charge stage (14~27F) + 5F, 3rd stage (28~64F) + 5F, 4th stage (65~104F) + 5F. 2nd hit adv is -5F, 3rd hit adv is +4F, 4th hit adv is +26F. See %1 for more notes.
Carcass Raid (S) [2]8S 36 (35) 1.50/1.44 0 6 3 ANY - 16 - 34 total +8
Venom is in counter-hit state. ??. ??. Charge [2] for at least 40 frames. Ball appears on 7th frame.
Carcass Raid (H) [2]8H 50 (49) 1.50/1.44 0 6 3 ANY - 13 - 48 total -9
Venom is in counter-hit state. ??. ??. Charge [2] for at least 40 frames. Ball appears on 7th frame. Ball disappears if Venom is hit.
Charged Carcass Raid (S) [2]8[S] 22x2~6 (30) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 9 - after release 30 see notes
Ball starts attacking 9 frames after S release. For 2nd charge stage (38~51F) + 9F, 3rd stage (52~88F) + 9F, 4th stage (89~107F) + 9F. 2nd hit adv is +16F, 3rd hit adv is +25F, 4th hit adv is +47F. See %1 for more notes.
Charged Carcass Raid (H) [2]8[H] 26x2~6 (46) 1.50/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 6 - after release 44 see notes
Ball starts attacking 6 frames after H release. For 2nd charge stage (38~51F) + 6F, 3rd stage (52~88F) + 6F, 4th stage (89~107F) + 6F. 2nd hit adv is -1F, 3rd hit adv is +8F, 4th hit adv is +30F. See %1 for more notes.
Ball Feint ?? - - - - - - - - - - total 5 -
Venom is in counter-hit state. ??
Ball Seisei 214X - 0.50/- - - - - - - - - -
In CH state until move ends. Total 26 frames (35 frames in the air). 11F until ball appears (in air, 9F until appearance). Can cancel into another ball formation on 23F and after. If landing during the recovery period, the recovery ends.
Dubious Curve 421X 32 1.00/3.12 20 6 5 HLF RF 21 3 19 +3
1~17F foot inv. 24F for ball to appear. Floats, untechable time 37F. On hit, creates lightning ball that hits 3 times. FRC window on 21-22 frames. Ball appears on 21st frame
Double Head Morbid (S) 623S 17x4 (34) 1.30/2.16x4 10x4 7x4 3 HLF R 9 4x4 16 -6
16 untechable frames. Hit-stop 6 frames.
Double Head Morbid (H) 623H 21x4 (40) 2.00/2.64x4 10x4 7x4 3 HLF R 15~ 4x6 18 -16
24 untechable frames. Hit-stop 6 frames. Startup depends on range. Max 4 hits.
Mad Struggle (S) j236S 12x4 (37) 1.50/2.40x4 10x4 7x4 3 HA R 18 while in air 6F after landing +7
Fastest execution is a TK version that comes out in 23F. CH state until move ends. Hit-stop 6F
Mad Struggle (H) j236H 15x4 (37), 15x3 (40) 1.50/2.40x4, 7.20x3 10x7 7x7 3 HAx4,HLFx3 R 16 while in air,(5)2,6,2 20 -8
??. 1~7 inv to strikes, 8~9F foot and upper body inv, 10-31 ??. Kick portion floats (untechable for 80F).
Shoukan Idou 623K - - - - - - - - - total 21 -
7~10F inv to strikes. 11~14F inv. 15 ??. Auto-JI property.
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Stinger Aim [4]6D 50 (50) -/1.44 0 6 3 ANY F 9 - total 38 -3
???
Charged Stinger Aim [4]6[D] 29x2~6 (50) -/1.20x2~6 20x2~6 6x2~6 5 ANY F after release 5 - after release 34 see notes
???
Carcass Ride [2]8D 40 (39) -/1.44 0 6 3 ANY - 13 - total 32 +7
???
Charged Carcass Ride [2]8[D] 25x2~6 (39) -/1.20x2~6 20x2~6 6x2~6 5 ANY - after release 6 - after release 25 see notes
???
Double Head Morbid 623D 14x6 (40) 2.0/- 10x6 3x6 3 HLF R 15~ 4x5,6 22 -14
???
Mad Struggle j236D 10,30 (50) - 20x2 0,9 5 ANY,HA R 14 2(2)2 6 +19
???
Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Dark Angel 2141236S 10x28 - 3x28 2x28 5 ANY - 7+ ?? 18 - total 35 -
7~15F inv to strikes. Air hit untechable time 60F. Stun modifier x0. ??. ??. Creates projectile on 8F. ??
Red Hail j236236H 26x8 (26) - 0 6x8 3 ANY - 10+0 - total 91 -
Venom shoots 9 balls. ??. 8F between ball discharges. Getting hit ends super.
Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Dim Bager 236236HS Fatal - 20 - - ANY - 15+11 6 33 -20
Requires 44F preparation. 1~19F inv to strikes.


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